🔥 removed print statements used for debugging
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@@ -141,7 +141,6 @@ public partial class FarmingControls2D : Node2D
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// only instantiate a field if there isn't one already.
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if(FieldService.Instance.TryGet(_sceneKeyProvider.Payload.AsString(), fieldPosition) == null)
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{
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GD.Print($"FarmingControls: Creating a field at {fieldPosition}");
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Node fieldInstance = _fieldPrefab.Instantiate();
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if (fieldInstance is Node2D field2d)
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{
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@@ -155,10 +154,6 @@ public partial class FarmingControls2D : Node2D
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FieldService.Instance.AddChild(fieldInstance);
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}
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}
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else
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{
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GD.Print($"FarmingControls: Could not create a field at {fieldPosition}.");
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}
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}
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private int AdjustValue(float value)
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@@ -21,7 +21,6 @@ public partial class FieldService : Node
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//Create
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public bool TryAddEntry(string sceneName, Vector2I position, FieldBehaviour2D field)
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{
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GD.Print($"Fieldservice: Trying to add a new entry. SceneName: {sceneName} Position: {position}.");
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if (outerDict != null )
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{
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FieldsInScene fieldsInScene;
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@@ -37,12 +36,9 @@ public partial class FieldService : Node
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{
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fieldsInScene.fields.Add(position, field);
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EmitSignal(SignalName.FieldCreated);
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GD.Print("Fieldservice: successfully added field to dictionary.");
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return true;
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}
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}
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GD.Print("Fieldservice: Either no outerdict found or there is already a field here!");
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return false;
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}
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@@ -51,15 +47,11 @@ public partial class FieldService : Node
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{
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if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
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{
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GD.Print($"Fieldservice: Successfully retrieved fieldsPerScene Dictionary. " +
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$"OuterDict Count: {outerDict.Count} InnerDict Count {outerDict[key].fields.Count}");
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if (field.fields.TryGetValue(fieldPosition, out FieldBehaviour2D? fieldInstance))
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{
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GD.Print($"Fieldservice: Successfully retrieved fieldInstance at position: {fieldPosition}.");
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return fieldInstance;
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}
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}
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GD.Print("Fieldservice TryGet: No field found.");
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return null;
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}
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@@ -67,7 +59,6 @@ public partial class FieldService : Node
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//Update
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public void UpdateEntry(string key, Vector2I fieldPosition, FieldBehaviour2D state)
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{
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GD.Print($"FieldService: Updating entry at {fieldPosition}");
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if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
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{
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if (field.fields.ContainsKey(fieldPosition))
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@@ -79,15 +70,12 @@ public partial class FieldService : Node
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TryAddEntry(key, fieldPosition, state);
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}
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}
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}
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//Delete
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public void RemoveEntry(string key, Vector2I fieldPosition)
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{
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GD.Print($"FieldService: Removing entry at {fieldPosition}.");
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if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
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{
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if (field.fields.ContainsKey(fieldPosition))
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