🔥 removed print statements used for debugging

This commit is contained in:
2025-11-05 16:50:41 +01:00
parent f1b980cdb6
commit 1c5b585b3d
2 changed files with 0 additions and 17 deletions
@@ -141,7 +141,6 @@ public partial class FarmingControls2D : Node2D
// only instantiate a field if there isn't one already.
if(FieldService.Instance.TryGet(_sceneKeyProvider.Payload.AsString(), fieldPosition) == null)
{
GD.Print($"FarmingControls: Creating a field at {fieldPosition}");
Node fieldInstance = _fieldPrefab.Instantiate();
if (fieldInstance is Node2D field2d)
{
@@ -155,10 +154,6 @@ public partial class FarmingControls2D : Node2D
FieldService.Instance.AddChild(fieldInstance);
}
}
else
{
GD.Print($"FarmingControls: Could not create a field at {fieldPosition}.");
}
}
private int AdjustValue(float value)