🔥 removed print statements used for debugging
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@@ -141,7 +141,6 @@ public partial class FarmingControls2D : Node2D
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// only instantiate a field if there isn't one already.
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if(FieldService.Instance.TryGet(_sceneKeyProvider.Payload.AsString(), fieldPosition) == null)
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{
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GD.Print($"FarmingControls: Creating a field at {fieldPosition}");
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Node fieldInstance = _fieldPrefab.Instantiate();
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if (fieldInstance is Node2D field2d)
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{
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@@ -155,10 +154,6 @@ public partial class FarmingControls2D : Node2D
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FieldService.Instance.AddChild(fieldInstance);
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}
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}
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else
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{
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GD.Print($"FarmingControls: Could not create a field at {fieldPosition}.");
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}
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}
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private int AdjustValue(float value)
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