🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why.

This commit is contained in:
2025-11-05 19:25:46 +01:00
parent 1c5b585b3d
commit 1d7f656ec4
7 changed files with 54 additions and 33 deletions
+21 -17
View File
@@ -5,37 +5,39 @@ namespace Babushka.scripts.CSharp.Common.Farming;
public partial class FieldService : Node
{
private Dictionary<string, FieldsInScene>? outerDict;
[Signal] public delegate void FieldCreatedEventHandler();
private Dictionary<string, FieldsInScene>? _outerDict = null!;
public static FieldService Instance { get; private set; } = null!;
public override void _EnterTree()
{
Instance = this;
outerDict = new Dictionary<string, FieldsInScene>();
_outerDict = new Dictionary<string, FieldsInScene>();
}
public override void _ExitTree()
{
Instance = null;
_outerDict = null;
}
//Create
public bool TryAddEntry(string sceneName, Vector2I position, FieldBehaviour2D field)
{
if (outerDict != null )
if (_outerDict != null )
{
FieldsInScene fieldsInScene;
bool outerDictEntryExists = outerDict.TryGetValue(sceneName, out fieldsInScene);
FieldsInScene innerDict;
bool outerDictEntryExists = _outerDict.TryGetValue(sceneName, out innerDict);
if (!outerDictEntryExists)
{
fieldsInScene = new FieldsInScene();
outerDict.Add(sceneName, fieldsInScene);
innerDict = new FieldsInScene();
_outerDict.Add(sceneName, innerDict);
}
if (!fieldsInScene.fields.ContainsKey(position))
if (!innerDict.fields.ContainsKey(position))
{
fieldsInScene.fields.Add(position, field);
EmitSignal(SignalName.FieldCreated);
innerDict.fields.Add(position, field);
return true;
}
}
@@ -45,13 +47,15 @@ public partial class FieldService : Node
// Read
public FieldBehaviour2D? TryGet(string key, Vector2I fieldPosition)
{
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
if (_outerDict != null && _outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.TryGetValue(fieldPosition, out FieldBehaviour2D? fieldInstance))
{
GD.Print("Getting field...");
return fieldInstance;
}
}
GD.Print($"No field found for key: {key} and position: {fieldPosition} ");
return null;
}
@@ -59,7 +63,7 @@ public partial class FieldService : Node
//Update
public void UpdateEntry(string key, Vector2I fieldPosition, FieldBehaviour2D state)
{
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
if (_outerDict != null && _outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.ContainsKey(fieldPosition))
{
@@ -76,7 +80,7 @@ public partial class FieldService : Node
public void RemoveEntry(string key, Vector2I fieldPosition)
{
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
if (_outerDict != null && _outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.ContainsKey(fieldPosition))
{