🎨 Live review changes
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@@ -0,0 +1 @@
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uid://dtn4la0ycl5wx
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@@ -6,7 +6,7 @@ public class TargetSelectActionDetail : FighterAction.FighterActionDetail
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{
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public enum VisualRange
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{
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Single
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Single
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}
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// settings
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@@ -14,6 +14,7 @@ public partial class AllFightersVisual : Node
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[Export] private Node2D _enemyFighters = null!;
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// TODO: move type to prefab mapping to Resource
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[ExportCategory("Fighter Visual Scenes")]
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[Export] private PackedScene _blobFighterVisual = null!;
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[Export] private PackedScene _bigBlobFighterVisual = null!;
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@@ -112,6 +113,7 @@ public partial class AllFightersVisual : Node
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private void ShowTargetSelect(TargetSelectActionDetail targetDetail)
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{
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// TODO: use Event bus
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if (targetDetail.selectEnemy)
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_fighterVisuals
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.Where(kv => kv.Key.IsInFormation(HappeningData.enemyFighterFormation))
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@@ -32,7 +32,7 @@ public partial class FightSceneSwitcher : Node
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public void SwitchRoom(int pathIndex)
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{
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Debug.Assert(FightWorld.Instance.currentRoom != null, "FightWorld.Instance.currentRoom!=null");
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if (!FightWorld.Instance.currentRoom.paths.TryGetValue(pathIndex, out var nextRoom))
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throw new Exception("Trying to go down a non-existent path");
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@@ -164,6 +164,7 @@ public partial class FightWorld : Node
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{
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var typeRoll = GD.RandRange(0, 99);
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// Disabled generating different types due to lack of fighter visual type implementation
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//var type = typeRoll switch
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//{
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// < 50 => Fighter.Type.Blob,
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@@ -0,0 +1 @@
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uid://oipfvb87uyq3
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@@ -63,16 +63,6 @@ public partial class FighterVisual : Node2D
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}
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// Animations
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//public void AttackAnimation(FightAttack attack)
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//{
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// EmitSignalAttacking();
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// var tween = GetTree().CreateTween();
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// tween.TweenProperty(this, "global_position", attack.target.GlobalPosition, 0.15);
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// tween.TweenCallback(Callable.From(() => attack.target?.HitAnimation(attack)));
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// tween.TweenProperty(this, "position", new Vector2(0, 0), 0.7)
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// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
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//}
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public async Task AnimatePosToTarget(FighterVisual targetVisual, double duration = 0.15)
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{
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var tween = GetTree().CreateTween();
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@@ -96,16 +86,7 @@ public partial class FighterVisual : Node2D
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await ToSignal(tween, "finished");
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}
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//private void HitAnimation(FightAttack attack)
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//{
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// EmitSignalDamageTaken();
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// var tween = GetTree().CreateTween();
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// tween.TweenProperty(this, "scale", new Vector2(1.4f, 0.6f), 0.15);
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// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
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// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
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//}
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//
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// Keep for reference for new Heal animation
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//public void HealAnimation()
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//{
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// EmitSignalHealed();
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@@ -11,12 +11,6 @@ public partial class RegionVisual : Node
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[Export(PropertyHint.DictionaryType)] private Dictionary<MinigameController.RegionTheme, Color> _fillColors = new();
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public override void _EnterTree()
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{
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//_sliceSprite.Material = new Material()
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}
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public void Setup(Vector2 normalAngles, Color color, string regionText, MinigameController.RegionTheme regionTheme)
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{
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var mat = (_sliceSprite.Material as ShaderMaterial)!;
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