🎨 Live review changes
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@@ -164,6 +164,7 @@ public partial class FightWorld : Node
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{
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var typeRoll = GD.RandRange(0, 99);
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// Disabled generating different types due to lack of fighter visual type implementation
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//var type = typeRoll switch
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//{
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// < 50 => Fighter.Type.Blob,
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