changed visibility order for plants

This commit is contained in:
2025-05-20 00:18:49 +02:00
parent fa7cc66748
commit 23ef4e9a63
4 changed files with 110 additions and 66 deletions
+8 -8
View File
@@ -3507,7 +3507,7 @@ position = Vector2(0, 374)
collision_layer = 4
collision_mask = 3
script = ExtResource("1_ssqtd")
_speed = 1500.0
_speed = 500.0
_sprite = NodePath("visuals/Animated Sprites")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
@@ -3557,18 +3557,18 @@ region_rect = Rect2(-1, 1128, 417, 299)
position = Vector2(26, -469)
zoom = Vector2(0.3, 0.3)
[node name="Inventory" parent="CharacterBody2D" instance=ExtResource("539_aew1f")]
visible = false
z_index = 100
offset_top = 226.0
offset_bottom = 226.0
scale = Vector2(3, 3)
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer", "_camera")]
script = ExtResource("291_31q85")
_fieldPrefab = ExtResource("294_28qer")
_movingPlayer = NodePath("../CharacterBody2D")
_camera = NodePath("../CharacterBody2D/Camera2D")
[node name="Inventory" parent="." instance=ExtResource("539_aew1f")]
visible = false
z_index = 100
offset_top = 600.0
offset_bottom = 600.0
scale = Vector2(3, 3)
[connection signal="PickedUpTool" from="." to="CharacterBody2D" method="ActivateTool"]
[connection signal="WateringField" from="FarmingControls" to="CharacterBody2D" method="PlayWateringAnimation"]
+1
View File
@@ -14,6 +14,7 @@ z_index = 1
scale = Vector2(2.225, 2.225)
[node name="FieldBehaviour" type="Sprite2D" parent="."]
z_index = -1
texture = ExtResource("3_lsfck")
script = ExtResource("2_femni")
Tilled = ExtResource("3_lsfck")
+44 -1
View File
@@ -1,11 +1,24 @@
[gd_scene load_steps=6 format=3 uid="uid://c3hwbwo423nbm"]
[gd_scene load_steps=8 format=3 uid="uid://c3hwbwo423nbm"]
[ext_resource type="Script" uid="uid://cms357f23fmfy" path="res://scripts/CSharp/Common/Farming/PlantBehaviour2D.cs" id="1_tikj4"]
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://prefabs/farm/swaying_plant.gdshader" id="2_goh03"]
[ext_resource type="Texture2D" uid="uid://dtr4uga5uspg" path="res://art/farm/farming/farmobjekte/tomaten/tomaten baby.png" id="2_rmjrk"]
[ext_resource type="Texture2D" uid="uid://b2gu6ur2xc7s4" path="res://art/farm/farming/farmobjekte/tomaten/tomaten blume.png" id="3_goh03"]
[ext_resource type="Texture2D" uid="uid://cnwd3mb3jnuxm" path="res://art/farm/farming/farmobjekte/tomaten/teen adulte tomaten.png" id="4_u4cty"]
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interaction_area_2d.tscn" id="5_tikj4"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_u4cty"]
shader = ExtResource("2_goh03")
shader_parameter/speed = 3.0
shader_parameter/minStrength = 0.05
shader_parameter/maxStrength = 0.36
shader_parameter/strengthScale = 100.0
shader_parameter/interval = 3.5
shader_parameter/detail = 1.0
shader_parameter/distortion = 0.0
shader_parameter/heightOffset = 0.635
shader_parameter/offset = 0.0
[node name="BasePlant" type="Node2D" node_paths=PackedStringArray("_seeds", "_smallPlants", "_bigPlants", "_readyPlants")]
script = ExtResource("1_tikj4")
_seeds = [NodePath("Seeds/TomatoSeed"), NodePath("Seeds/TomatoSeed2"), NodePath("Seeds/TomatoSeed3")]
@@ -18,6 +31,8 @@ position = Vector2(0, 0.5)
[node name="TomatoSeed" type="Sprite2D" parent="Seeds"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("2_rmjrk")
flip_v = true
region_enabled = true
@@ -25,6 +40,8 @@ region_rect = Rect2(-2, 15, 85, 81)
[node name="TomatoSeed2" type="Sprite2D" parent="Seeds"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("2_rmjrk")
flip_v = true
region_enabled = true
@@ -32,6 +49,8 @@ region_rect = Rect2(15, 177, 84, 108)
[node name="TomatoSeed3" type="Sprite2D" parent="Seeds"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("2_rmjrk")
flip_v = true
region_enabled = true
@@ -42,24 +61,32 @@ position = Vector2(0, 0.5)
[node name="01" type="Sprite2D" parent="SmallPlant"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("2_rmjrk")
region_enabled = true
region_rect = Rect2(203, 1, 128, 164)
[node name="02" type="Sprite2D" parent="SmallPlant"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("2_rmjrk")
region_enabled = true
region_rect = Rect2(218, 204, 112, 130)
[node name="03" type="Sprite2D" parent="SmallPlant"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("2_rmjrk")
region_enabled = true
region_rect = Rect2(224, 399, 105, 105)
[node name="04" type="Sprite2D" parent="SmallPlant"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("2_rmjrk")
region_enabled = true
region_rect = Rect2(228, 600, 85, 92)
@@ -69,24 +96,32 @@ position = Vector2(0, 2)
[node name="01" type="Sprite2D" parent="BigPlant"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("3_goh03")
region_enabled = true
region_rect = Rect2(-8, 1, 498, 682)
[node name="02" type="Sprite2D" parent="BigPlant"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("3_goh03")
region_enabled = true
region_rect = Rect2(575, 82, 516, 591)
[node name="03" type="Sprite2D" parent="BigPlant"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("3_goh03")
region_enabled = true
region_rect = Rect2(-25, 694, 521, 687)
[node name="04" type="Sprite2D" parent="BigPlant"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("3_goh03")
region_enabled = true
region_rect = Rect2(546, 697, 535, 687)
@@ -96,24 +131,32 @@ position = Vector2(0, 2.3)
[node name="01" type="Sprite2D" parent="ReadyPlant"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("4_u4cty")
region_enabled = true
region_rect = Rect2(399, 3, 679, 808)
[node name="02" type="Sprite2D" parent="ReadyPlant"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("4_u4cty")
region_enabled = true
region_rect = Rect2(1077, 109, 633, 695)
[node name="03" type="Sprite2D" parent="ReadyPlant"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("4_u4cty")
region_enabled = true
region_rect = Rect2(415, 838, 639, 817)
[node name="04" type="Sprite2D" parent="ReadyPlant"]
visible = false
y_sort_enabled = true
material = SubResource("ShaderMaterial_u4cty")
texture = ExtResource("4_u4cty")
region_enabled = true
region_rect = Rect2(1167, 863, 528, 785)