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using Godot;
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namespace Babushka.scripts.CSharp.Common.NPC;
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public partial class DialogicOverlayStarter : Node2D
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{
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[Export] private string[] _timelinesToPlay;
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[Export] private int _timelineIndex = 0;
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[Export] private bool _startOnReady = true;
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[Signal] public delegate void DialogueEventHandler(string timelineName);
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public override void _Ready()
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{
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if (_startOnReady)
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ToggleDialogue();
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}
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public void ToggleDialogue()
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{
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ToggleDialogue(_timelinesToPlay[_timelineIndex]);
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}
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public void ToggleDialogue(int index)
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{
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ToggleDialogue(_timelinesToPlay[index]);
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}
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public void ToggleDialogue(string timelineName)
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{
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EmitSignal(SignalName.Dialogue, timelineName);
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}
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}
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