old style farming works again

This commit is contained in:
2025-04-06 20:50:55 +02:00
parent a9b1c179cd
commit 26502f2d37
5 changed files with 53 additions and 40 deletions
+6 -7
View File
@@ -5,8 +5,7 @@
[ext_resource type="Script" uid="uid://r5tahuqvbucy" path="res://scripts/CSharp/Common/Camera/CameraPivot.cs" id="3_3trg2"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1vdrh"]
radius = 0.0478421
height = 0.234557
height = 1.5
[node name="Player3d" type="Node3D"]
@@ -21,7 +20,7 @@ _frontSprite = NodePath("FrontSprite")
_sideSprite = NodePath("SideSprite")
[node name="FrontSprite" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(0.04, 0, 0, 0, 0.04, 0, 0, 0, 0.04, 0, 0.110813, 0)
transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0)
billboard = 1
shaded = true
render_priority = 100
@@ -30,7 +29,7 @@ region_enabled = true
region_rect = Rect2(52, 20, 648, 1175)
[node name="SideSprite" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(0.04, 0, 0, 0, 0.04, 0, 0, 0, 0.04, 0, 0.110813, 0)
transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0)
visible = false
billboard = 1
shaded = true
@@ -44,14 +43,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.119886, 0)
shape = SubResource("CapsuleShape3D_1vdrh")
[node name="CameraPivot2" type="Node3D" parent="CharacterBody3D" node_paths=PackedStringArray("_subPivot")]
transform = Transform3D(1, 0, 0, 0, 0.93358, 0.358368, 0, -0.358368, 0.93358, 0, 0.159723, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.159723, 0)
script = ExtResource("3_3trg2")
_subPivot = NodePath("SubPivot")
[node name="SubPivot" type="Node3D" parent="CharacterBody3D/CameraPivot2"]
[node name="Camera3D" type="Camera3D" parent="CharacterBody3D/CameraPivot2/SubPivot"]
transform = Transform3D(1, 0, 0, 0, 0.933581, 0.358368, 0, -0.358368, 0.933581, 0, 0.638658, 1.73382)
fov = 24.0844
transform = Transform3D(1, 0, 0, 0, 0.933581, 0.358368, 0, -0.358368, 0.933581, 0, 1, 1.734)
fov = 70.0
[node name="FarmingMechanic" type="Node3D" parent="CharacterBody3D"]