old style farming works again
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@@ -5,8 +5,7 @@
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[ext_resource type="Script" uid="uid://r5tahuqvbucy" path="res://scripts/CSharp/Common/Camera/CameraPivot.cs" id="3_3trg2"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1vdrh"]
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radius = 0.0478421
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height = 0.234557
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height = 1.5
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[node name="Player3d" type="Node3D"]
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@@ -21,7 +20,7 @@ _frontSprite = NodePath("FrontSprite")
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_sideSprite = NodePath("SideSprite")
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[node name="FrontSprite" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(0.04, 0, 0, 0, 0.04, 0, 0, 0, 0.04, 0, 0.110813, 0)
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transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0)
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billboard = 1
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shaded = true
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render_priority = 100
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@@ -30,7 +29,7 @@ region_enabled = true
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region_rect = Rect2(52, 20, 648, 1175)
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[node name="SideSprite" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(0.04, 0, 0, 0, 0.04, 0, 0, 0, 0.04, 0, 0.110813, 0)
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transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0)
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visible = false
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billboard = 1
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shaded = true
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@@ -44,14 +43,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.119886, 0)
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shape = SubResource("CapsuleShape3D_1vdrh")
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[node name="CameraPivot2" type="Node3D" parent="CharacterBody3D" node_paths=PackedStringArray("_subPivot")]
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transform = Transform3D(1, 0, 0, 0, 0.93358, 0.358368, 0, -0.358368, 0.93358, 0, 0.159723, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.159723, 0)
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script = ExtResource("3_3trg2")
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_subPivot = NodePath("SubPivot")
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[node name="SubPivot" type="Node3D" parent="CharacterBody3D/CameraPivot2"]
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[node name="Camera3D" type="Camera3D" parent="CharacterBody3D/CameraPivot2/SubPivot"]
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transform = Transform3D(1, 0, 0, 0, 0.933581, 0.358368, 0, -0.358368, 0.933581, 0, 0.638658, 1.73382)
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fov = 24.0844
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transform = Transform3D(1, 0, 0, 0, 0.933581, 0.358368, 0, -0.358368, 0.933581, 0, 1, 1.734)
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fov = 70.0
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[node name="FarmingMechanic" type="Node3D" parent="CharacterBody3D"]
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