WIP adding the inventory, also state after first clip

This commit is contained in:
2025-05-20 01:00:13 +02:00
parent 917e6a5f7e
commit 267172d026
4 changed files with 27 additions and 13 deletions
+1 -9
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=822 format=3 uid="uid://c25udixd5m6l0"]
[gd_scene load_steps=821 format=3 uid="uid://c25udixd5m6l0"]
[ext_resource type="Script" uid="uid://cjbclkxesh3hc" path="res://scripts/CSharp/Common/CharacterControls/Player2D.cs" id="1_ssqtd"]
[ext_resource type="Script" uid="uid://b05uyj001ehwi" path="res://scripts/CSharp/Common/Farming/VesnaBehaviour2D.cs" id="1_yl84k"]
@@ -698,7 +698,6 @@
[ext_resource type="Texture2D" uid="uid://cxcaqeilw6qyv" path="res://art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0018.png" id="484_2au4g"]
[ext_resource type="Texture2D" uid="uid://tywawvrx32tv" path="res://art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0019.png" id="485_tsiv1"]
[ext_resource type="Texture2D" uid="uid://e0act1bcstyj" path="res://art/animation/Vesna2D/Vesna Anims Sequences/S02-Walk/0020.png" id="486_i2imi"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="539_aew1f"]
[ext_resource type="Texture2D" uid="uid://dihktwgykpaux" path="res://art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0001.png" id="545_mor3p"]
[ext_resource type="Texture2D" uid="uid://gg5807j8g780" path="res://art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0002.png" id="546_gd1lw"]
[ext_resource type="Texture2D" uid="uid://bldn11wgjaqle" path="res://art/animation/Vesna2D/Vesna Anims Tools/F02-Walk-Harke/0003.png" id="547_6lalt"]
@@ -3563,12 +3562,5 @@ _fieldPrefab = ExtResource("294_28qer")
_movingPlayer = NodePath("../CharacterBody2D")
_camera = NodePath("../CharacterBody2D/Camera2D")
[node name="Inventory" parent="." instance=ExtResource("539_aew1f")]
visible = false
z_index = 100
offset_top = 600.0
offset_bottom = 600.0
scale = Vector2(3, 3)
[connection signal="PickedUpTool" from="." to="CharacterBody2D" method="ActivateTool"]
[connection signal="WateringField" from="FarmingControls" to="CharacterBody2D" method="PlayWateringAnimation"]