Made quest usable

This commit is contained in:
cblech
2025-07-07 04:41:03 +02:00
parent 01daddee3b
commit 27e137bc02
13 changed files with 402 additions and 15 deletions
+17 -1
View File
@@ -5,13 +5,29 @@ using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestTrigger : Node
{
[Export]
public QuestResource questResource;
public QuestResource? questResource;
[Export]
public QuestStatus.Status toStatus;
[Export]
private bool makeCurrent = false;
public void Trigger()
{
GD.Print("trigger");
if(questResource== null)
throw new Exception("QuestResource is not set on QuestTrigger node.");
if(QuestManager.Instance == null)
throw new Exception("QuestManager instance is not available. Make sure it is initialized before calling Trigger.");
QuestManager.Instance.ChangeQuestStatus(questResource, toStatus);
if (makeCurrent)
{
QuestManager.Instance.SetFollowQuest(questResource);
}
}
}