Made quest usable
This commit is contained in:
@@ -11,12 +11,9 @@
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[node name="CanvasLayer" type="CanvasLayer"]
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layer = 90
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follow_viewport_enabled = true
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[node name="DialogicToggle" type="Node2D" parent="." node_paths=PackedStringArray("itemToToggle")]
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[node name="DialogicToggle" type="Node2D" parent="."]
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scale = Vector2(0.7, 0.7)
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script = ExtResource("6_n5apg")
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itemToToggle = NodePath("../Inventory")
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[node name="Inventory" type="Control" parent="." node_paths=PackedStringArray("_slotsParent", "_slotsMover", "_headerSlots", "_slotSelect")]
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layout_mode = 3
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@@ -36,7 +33,6 @@ _headerSlots = [NodePath("SlotsContainer/SlotsMover/Slots/Slot"), NodePath("Slot
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_slotSelect = NodePath("SlotsContainer/SlotsMover/SlotSelectContainer/Selector")
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[node name="SlotsContainer" type="Control" parent="Inventory"]
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custom_minimum_size = Vector2(500, 0)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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@@ -46,7 +42,8 @@ anchor_bottom = 0.5
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offset_left = -250.0
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offset_right = 250.0
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 0
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scale = Vector2(0.7, 0.7)
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[node name="SlotsMover" type="Control" parent="Inventory/SlotsContainer"]
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custom_minimum_size = Vector2(900, 610)
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@@ -19,5 +19,6 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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text = "Hello world"
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[connection signal="pressed" from="TitleButton" to="." method="ClickedTitleButton"]
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@@ -19,6 +19,7 @@ script = ExtResource("1_vc33n")
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[node name="LeftPage" type="Control" parent="."]
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layout_mode = 1
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anchors_preset = 9
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anchor_bottom = 1.0
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offset_right = 350.0
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grow_vertical = 2
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@@ -35,6 +36,7 @@ _questListItemPrefab = ExtResource("2_fswdj")
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[node name="RightPage" type="Control" parent="."]
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layout_mode = 1
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anchors_preset = 11
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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@@ -0,0 +1,202 @@
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[gd_scene load_steps=7 format=3 uid="uid://c4ns2ixo8k2ih"]
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[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="1_opxcj"]
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[ext_resource type="PackedScene" uid="uid://2q1n6g2kj5er" path="res://prefabs/UI/Quest/QuestLog.tscn" id="2_lj712"]
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[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="3_sx4ix"]
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[ext_resource type="Resource" uid="uid://0aruj4lm74n6" path="res://resources/quests/test_01.tres" id="4_qyyck"]
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[ext_resource type="Resource" uid="uid://be1dmc6d2mxl5" path="res://resources/quests/test_02.tres" id="5_sokiv"]
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[ext_resource type="Resource" uid="uid://tmmnsg1bge2" path="res://resources/quests/test_03.tres" id="6_ajsa7"]
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[node name="BabushkaTestsQuests" type="Node2D"]
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[node name="CanvasLayer" parent="." instance=ExtResource("1_opxcj")]
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[node name="CanvasLayer2" type="CanvasLayer" parent="."]
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layer = 128
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[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer2"]
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offset_left = 71.0
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offset_top = 53.0
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offset_right = 571.0
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offset_bottom = 353.0
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[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer2/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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alignment = 1
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[node name="Label" type="Label" parent="CanvasLayer2/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 1
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text = "Quest 1"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Active" type="Button" parent="CanvasLayer2/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Active"
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[node name="QuestSetter" type="Node" parent="CanvasLayer2/VBoxContainer/HBoxContainer/Active"]
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script = ExtResource("3_sx4ix")
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questResource = ExtResource("4_qyyck")
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toStatus = 1
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makeCurrent = true
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[node name="Done" type="Button" parent="CanvasLayer2/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Done"
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[node name="QuestSetter" type="Node" parent="CanvasLayer2/VBoxContainer/HBoxContainer/Done"]
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script = ExtResource("3_sx4ix")
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questResource = ExtResource("4_qyyck")
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toStatus = 2
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[node name="Cancle" type="Button" parent="CanvasLayer2/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Cancle"
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[node name="QuestSetter" type="Node" parent="CanvasLayer2/VBoxContainer/HBoxContainer/Cancle"]
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script = ExtResource("3_sx4ix")
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questResource = ExtResource("4_qyyck")
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toStatus = 3
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[node name="Hide" type="Button" parent="CanvasLayer2/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Hide
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"
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[node name="QuestSetter" type="Node" parent="CanvasLayer2/VBoxContainer/HBoxContainer/Hide"]
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script = ExtResource("3_sx4ix")
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questResource = ExtResource("4_qyyck")
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[node name="HBoxContainer2" type="HBoxContainer" parent="CanvasLayer2/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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alignment = 1
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[node name="Label" type="Label" parent="CanvasLayer2/VBoxContainer/HBoxContainer2"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 1
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text = "Quest 2"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Active" type="Button" parent="CanvasLayer2/VBoxContainer/HBoxContainer2"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Active"
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[node name="QuestSetter" type="Node" parent="CanvasLayer2/VBoxContainer/HBoxContainer2/Active"]
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script = ExtResource("3_sx4ix")
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questResource = ExtResource("5_sokiv")
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toStatus = 1
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[node name="Done" type="Button" parent="CanvasLayer2/VBoxContainer/HBoxContainer2"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Done"
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[node name="QuestSetter" type="Node" parent="CanvasLayer2/VBoxContainer/HBoxContainer2/Done"]
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script = ExtResource("3_sx4ix")
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questResource = ExtResource("5_sokiv")
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toStatus = 2
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[node name="Cancle" type="Button" parent="CanvasLayer2/VBoxContainer/HBoxContainer2"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Cancle"
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[node name="QuestSetter" type="Node" parent="CanvasLayer2/VBoxContainer/HBoxContainer2/Cancle"]
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script = ExtResource("3_sx4ix")
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questResource = ExtResource("5_sokiv")
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toStatus = 3
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[node name="Hide" type="Button" parent="CanvasLayer2/VBoxContainer/HBoxContainer2"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Hide
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"
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[node name="QuestSetter" type="Node" parent="CanvasLayer2/VBoxContainer/HBoxContainer2/Hide"]
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script = ExtResource("3_sx4ix")
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questResource = ExtResource("5_sokiv")
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[node name="HBoxContainer3" type="HBoxContainer" parent="CanvasLayer2/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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alignment = 1
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[node name="Label" type="Label" parent="CanvasLayer2/VBoxContainer/HBoxContainer3"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 1
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text = "Quest 3"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Active" type="Button" parent="CanvasLayer2/VBoxContainer/HBoxContainer3"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Active"
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[node name="QuestSetter" type="Node" parent="CanvasLayer2/VBoxContainer/HBoxContainer3/Active"]
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script = ExtResource("3_sx4ix")
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questResource = ExtResource("6_ajsa7")
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toStatus = 1
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[node name="Done" type="Button" parent="CanvasLayer2/VBoxContainer/HBoxContainer3"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Done"
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[node name="QuestSetter" type="Node" parent="CanvasLayer2/VBoxContainer/HBoxContainer3/Done"]
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script = ExtResource("3_sx4ix")
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questResource = ExtResource("6_ajsa7")
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toStatus = 2
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[node name="Cancle" type="Button" parent="CanvasLayer2/VBoxContainer/HBoxContainer3"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Cancle"
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[node name="QuestSetter" type="Node" parent="CanvasLayer2/VBoxContainer/HBoxContainer3/Cancle"]
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script = ExtResource("3_sx4ix")
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questResource = ExtResource("6_ajsa7")
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toStatus = 3
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[node name="Hide" type="Button" parent="CanvasLayer2/VBoxContainer/HBoxContainer3"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Hide
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"
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[node name="QuestSetter" type="Node" parent="CanvasLayer2/VBoxContainer/HBoxContainer3/Hide"]
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script = ExtResource("3_sx4ix")
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questResource = ExtResource("6_ajsa7")
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[node name="QuestLog" parent="CanvasLayer2" instance=ExtResource("2_lj712")]
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offset_left = 625.0
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offset_top = 294.0
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offset_right = -595.0
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offset_bottom = -286.0
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[connection signal="pressed" from="CanvasLayer2/VBoxContainer/HBoxContainer/Active" to="CanvasLayer2/VBoxContainer/HBoxContainer/Active/QuestSetter" method="Trigger"]
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[connection signal="pressed" from="CanvasLayer2/VBoxContainer/HBoxContainer/Done" to="CanvasLayer2/VBoxContainer/HBoxContainer/Done/QuestSetter" method="Trigger"]
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[connection signal="pressed" from="CanvasLayer2/VBoxContainer/HBoxContainer/Cancle" to="CanvasLayer2/VBoxContainer/HBoxContainer/Cancle/QuestSetter" method="Trigger"]
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[connection signal="pressed" from="CanvasLayer2/VBoxContainer/HBoxContainer/Hide" to="CanvasLayer2/VBoxContainer/HBoxContainer/Hide/QuestSetter" method="Trigger"]
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[connection signal="pressed" from="CanvasLayer2/VBoxContainer/HBoxContainer2/Active" to="CanvasLayer2/VBoxContainer/HBoxContainer2/Active/QuestSetter" method="Trigger"]
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[connection signal="pressed" from="CanvasLayer2/VBoxContainer/HBoxContainer2/Done" to="CanvasLayer2/VBoxContainer/HBoxContainer2/Done/QuestSetter" method="Trigger"]
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[connection signal="pressed" from="CanvasLayer2/VBoxContainer/HBoxContainer2/Cancle" to="CanvasLayer2/VBoxContainer/HBoxContainer2/Cancle/QuestSetter" method="Trigger"]
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[connection signal="pressed" from="CanvasLayer2/VBoxContainer/HBoxContainer2/Hide" to="CanvasLayer2/VBoxContainer/HBoxContainer2/Hide/QuestSetter" method="Trigger"]
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[connection signal="pressed" from="CanvasLayer2/VBoxContainer/HBoxContainer3/Active" to="CanvasLayer2/VBoxContainer/HBoxContainer3/Active/QuestSetter" method="Trigger"]
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[connection signal="pressed" from="CanvasLayer2/VBoxContainer/HBoxContainer3/Done" to="CanvasLayer2/VBoxContainer/HBoxContainer3/Done/QuestSetter" method="Trigger"]
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[connection signal="pressed" from="CanvasLayer2/VBoxContainer/HBoxContainer3/Cancle" to="CanvasLayer2/VBoxContainer/HBoxContainer3/Cancle/QuestSetter" method="Trigger"]
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[connection signal="pressed" from="CanvasLayer2/VBoxContainer/HBoxContainer3/Hide" to="CanvasLayer2/VBoxContainer/HBoxContainer3/Hide/QuestSetter" method="Trigger"]
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[editable path="CanvasLayer"]
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@@ -0,0 +1,22 @@
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using Godot;
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using System;
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using Babushka.scripts.CSharp.Common.Quest;
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public partial class PopUpPostIt : Control
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{
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private Label Text => GetNode<Label>("Text");
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private AnimationPlayer Animation => GetNode<AnimationPlayer>("AnimationPlayer");
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QuestManager QM => QuestManager.Instance!;
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public override void _EnterTree()
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{
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QM.QuestBecomesActive += NewQuestPostIt;
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}
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private void NewQuestPostIt(QuestResource questResource)
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{
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Text.Text = questResource.title;
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Animation.Play("NewPostit");
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}
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}
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@@ -0,0 +1 @@
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uid://byar6yqrlph6k
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@@ -12,7 +12,17 @@ public partial class QuestListItemUi : Control
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public void UpdateButton(QuestResource questResource)
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{
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_questResource = questResource;
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ShowName(questResource.title);
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var questStatus = QuestManager.Instance!.GetQuestStatus(_questResource);
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var name = questResource.title;
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name += questStatus.status switch
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{
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QuestStatus.Status.Done => " \u2713", // Check
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QuestStatus.Status.Canceled => " \u2715", // X
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_ => ""
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};
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ShowName(name);
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TitleButton.Pressed += ClickedTitleButton;
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}
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@@ -10,6 +10,12 @@ public partial class QuestListUi : VBoxContainer
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public override void _EnterTree()
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{
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UpdateList();
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QuestManager.Instance!.QuestsChanged += UpdateList;
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}
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public override void _ExitTree()
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{
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QuestManager.Instance!.QuestsChanged -= UpdateList;
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}
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public override void _Ready()
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@@ -27,8 +33,8 @@ public partial class QuestListUi : VBoxContainer
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}
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// recreate children
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var activeQuests = QuestManager.Instance.GetActiveQuests();
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var activeQuests = QuestManager.Instance.GetVisibleQuests();
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foreach (var questPair in activeQuests)
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{
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var questResource = questPair.Key;
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@@ -7,15 +7,21 @@ public partial class QuestLog : Control
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{
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[Signal]
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public delegate void DetailQuestChangedEventHandler(QuestLog questLog);
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public QuestResource? currentDetailQuest
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{
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get => _currentDetailQuestBacking;
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get => QuestManager.Instance!.GetFollowQuest();
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set
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{
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_currentDetailQuestBacking = value;
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QuestManager.Instance!.SetFollowQuest(value); // TODO: fix setup
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EmitSignalDetailQuestChanged(this);
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}
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}
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private QuestResource? _currentDetailQuestBacking;
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public override void _EnterTree()
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{
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QuestManager.Instance!.QuestsChanged += () => EmitSignalDetailQuestChanged(this);
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}
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//private QuestResource? _currentDetailQuestBacking;
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}
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@@ -8,7 +8,13 @@ namespace Babushka.scripts.CSharp.Common.Quest;
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using QuestPair = KeyValuePair<QuestResource, QuestStatus>;
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public partial class QuestManager : Node
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{
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public static QuestManager Instance { get; private set; }
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public static QuestManager? Instance { get; private set; }
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[Signal]
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public delegate void QuestBecomesActiveEventHandler(QuestResource questResource);
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[Signal]
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public delegate void QuestsChangedEventHandler();
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public override void _EnterTree()
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{
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@@ -16,6 +22,8 @@ public partial class QuestManager : Node
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}
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private Godot.Collections.Dictionary<QuestResource, QuestStatus> _questStatus = new();
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private QuestResource? _followQuest;
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public void ChangeQuestStatus(QuestResource questResource, QuestStatus.Status newStatus)
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@@ -27,6 +35,13 @@ public partial class QuestManager : Node
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}
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value.status = newStatus;
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EmitSignalQuestsChanged();
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if (newStatus == QuestStatus.Status.Active)
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{
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EmitSignalQuestBecomesActive(questResource);
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}
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}
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public IEnumerable<QuestPair> GetVisibleQuests()
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@@ -38,4 +53,24 @@ public partial class QuestManager : Node
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{
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return _questStatus.Where(qs => qs.Value.status == QuestStatus.Status.Active);
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}
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public QuestStatus GetQuestStatus(QuestResource questResource)
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{
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if (_questStatus.TryGetValue(questResource, out var status))
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return status;
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status = new QuestStatus();
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_questStatus.Add(questResource, status);
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return status;
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}
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public QuestResource? GetFollowQuest()
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{
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return _followQuest;
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}
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public void SetFollowQuest(QuestResource? questResource)
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{
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_followQuest = questResource;
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EmitSignalQuestsChanged();
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}
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}
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@@ -0,0 +1,88 @@
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using Godot;
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using System;
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using System.Net.Mime;
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using Babushka.scripts.CSharp.Common.Quest;
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public partial class QuestMessagePopup : Control
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{
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private Label Text => GetNode<Label>("Text");
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private QuestResource? _currentlyShown;
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private Tween? _activeTween = null;
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[Export]
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private Vector2 _showPosition;
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[Export]
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private Vector2 _hidePosition;
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public override void _EnterTree()
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{
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QuestManager.Instance!.QuestsChanged += NewActiveQuest;
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}
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public override void _ExitTree()
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{
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QuestManager.Instance!.QuestsChanged -= NewActiveQuest;
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}
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private void NewActiveQuest()
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{
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GD.Print("NewActiveQuest");
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var shownQuest = QuestManager.Instance!.GetFollowQuest();
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||||
if (_currentlyShown == shownQuest)
|
||||
return;
|
||||
|
||||
if (_activeTween != null)
|
||||
{
|
||||
_activeTween.Kill();
|
||||
}
|
||||
|
||||
if (shownQuest == null)
|
||||
{
|
||||
HideAnimate();
|
||||
_currentlyShown = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentlyShown == null)
|
||||
{
|
||||
Text.Text = shownQuest.title;
|
||||
ShowAnimate();
|
||||
_currentlyShown = shownQuest;
|
||||
return;
|
||||
}
|
||||
|
||||
// else (_currentlyShown != null)
|
||||
|
||||
_currentlyShown = shownQuest;
|
||||
HideAnimate(() =>
|
||||
{
|
||||
Text.Text = shownQuest.title;
|
||||
ShowAnimate();
|
||||
});
|
||||
}
|
||||
|
||||
private void HideAnimate(Action? then = null)
|
||||
{
|
||||
_activeTween = GetTree().CreateTween();
|
||||
_activeTween.TweenProperty(this, "position", _hidePosition, 0.4)
|
||||
.SetTrans(Tween.TransitionType.Cubic)
|
||||
.SetEase(Tween.EaseType.Out);
|
||||
if (then != null)
|
||||
_activeTween.Finished += then;
|
||||
}
|
||||
|
||||
private void ShowAnimate(Action? then = null)
|
||||
{
|
||||
_activeTween = GetTree().CreateTween();
|
||||
_activeTween.TweenProperty(this, "position", _showPosition, 0.4)
|
||||
.SetTrans(Tween.TransitionType.Cubic)
|
||||
.SetEase(Tween.EaseType.Out);
|
||||
if (then != null)
|
||||
_activeTween.Finished += then;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://7wwid23tc8as
|
||||
@@ -5,13 +5,29 @@ using Babushka.scripts.CSharp.Common.Quest;
|
||||
public partial class QuestTrigger : Node
|
||||
{
|
||||
[Export]
|
||||
public QuestResource questResource;
|
||||
public QuestResource? questResource;
|
||||
|
||||
[Export]
|
||||
public QuestStatus.Status toStatus;
|
||||
|
||||
[Export]
|
||||
private bool makeCurrent = false;
|
||||
|
||||
public void Trigger()
|
||||
{
|
||||
GD.Print("trigger");
|
||||
|
||||
if(questResource== null)
|
||||
throw new Exception("QuestResource is not set on QuestTrigger node.");
|
||||
|
||||
if(QuestManager.Instance == null)
|
||||
throw new Exception("QuestManager instance is not available. Make sure it is initialized before calling Trigger.");
|
||||
|
||||
QuestManager.Instance.ChangeQuestStatus(questResource, toStatus);
|
||||
|
||||
if (makeCurrent)
|
||||
{
|
||||
QuestManager.Instance.SetFollowQuest(questResource);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user