Added fence gates and fixed dialogic toggle for inventory

This commit is contained in:
2025-07-09 22:58:36 +02:00
parent b9c5de6dc3
commit 28bb81c0b0
5 changed files with 75 additions and 14 deletions
+5 -2
View File
@@ -1,6 +1,7 @@
[gd_scene load_steps=10 format=3 uid="uid://cgjc4wurbgimy"]
[gd_scene load_steps=11 format=3 uid="uid://cgjc4wurbgimy"]
[ext_resource type="Script" uid="uid://hg7jay2kt441" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="1_l3npx"]
[ext_resource type="Texture2D" uid="uid://3ln8aleyxgp1" path="res://art/ui/UI/UI_bag_export_01.png" id="3_vvo7l"]
[ext_resource type="Texture2D" uid="uid://u0dku75l17re" path="res://art/ui/UI/UI_bag_export_highlight_01.png" id="5_df8i8"]
[ext_resource type="PackedScene" uid="uid://c0kmdjeqkqrwv" path="res://prefabs/UI/Inventory/Slot.tscn" id="5_u7kje"]
@@ -13,8 +14,10 @@
[node name="CanvasLayer" type="CanvasLayer"]
layer = 90
[node name="DialogicToggle" type="Node2D" parent="."]
[node name="DialogicToggle" type="Node2D" parent="." node_paths=PackedStringArray("itemToToggle")]
scale = Vector2(0.7, 0.7)
script = ExtResource("1_l3npx")
itemToToggle = NodePath("../Inventory")
[node name="Inventory" type="Control" parent="." node_paths=PackedStringArray("_slotsParent", "_slotsMover", "_headerSlots", "_slotSelect")]
layout_mode = 3