Added fence gates and fixed dialogic toggle for inventory
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=10 format=3 uid="uid://cgjc4wurbgimy"]
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[gd_scene load_steps=11 format=3 uid="uid://cgjc4wurbgimy"]
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[ext_resource type="Script" uid="uid://hg7jay2kt441" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
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[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="1_l3npx"]
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[ext_resource type="Texture2D" uid="uid://3ln8aleyxgp1" path="res://art/ui/UI/UI_bag_export_01.png" id="3_vvo7l"]
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[ext_resource type="Texture2D" uid="uid://u0dku75l17re" path="res://art/ui/UI/UI_bag_export_highlight_01.png" id="5_df8i8"]
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[ext_resource type="PackedScene" uid="uid://c0kmdjeqkqrwv" path="res://prefabs/UI/Inventory/Slot.tscn" id="5_u7kje"]
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@@ -13,8 +14,10 @@
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[node name="CanvasLayer" type="CanvasLayer"]
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layer = 90
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[node name="DialogicToggle" type="Node2D" parent="."]
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[node name="DialogicToggle" type="Node2D" parent="." node_paths=PackedStringArray("itemToToggle")]
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scale = Vector2(0.7, 0.7)
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script = ExtResource("1_l3npx")
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itemToToggle = NodePath("../Inventory")
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[node name="Inventory" type="Control" parent="." node_paths=PackedStringArray("_slotsParent", "_slotsMover", "_headerSlots", "_slotSelect")]
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layout_mode = 3
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