Bootstrap fight system
- Fight World data structure - Generating basic fight world - Opening correct fight room - Block paths in fight rooms - Transition between rooms
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[gd_scene load_steps=2 format=3 uid="uid://n5cj71bxxjkk"]
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[ext_resource type="Script" uid="uid://dqe1i2qmpttwf" path="res://scripts/CSharp/Common/Fight/FightWorld.cs" id="1_tnyce"]
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[node name="FightWorldAutoload" type="Node2D"]
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script = ExtResource("1_tnyce")
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