working intermediate state of the save system

This commit is contained in:
2025-11-21 17:27:46 +01:00
parent 2a4425b9db
commit 2947011a1a
6 changed files with 33 additions and 2 deletions
@@ -216,6 +216,9 @@ public partial class FieldBehaviour2D : Sprite2D
var sceneName = _sceneKeyProvider.Payload.AsString();
var id = SaveId + _fieldIndex.Payload.AsString();
string jsonPayload = SavegameService.GetSaveData(sceneName, id);
if (string.IsNullOrEmpty(jsonPayload))
return;
Dictionary<string, Variant> save = Json.ParseString(jsonPayload).AsGodotDictionary<string, Variant>();
if (save.Count > 0)