working intermediate state of the save system

This commit is contained in:
2025-11-21 17:27:46 +01:00
parent 2a4425b9db
commit 2947011a1a
6 changed files with 33 additions and 2 deletions
@@ -206,6 +206,9 @@ public partial class InventoryInstance : Node
var sceneName = SCENE_NAME;
var id = ID;
string jsonPayload = SavegameService.GetSaveData(sceneName, id);
if (string.IsNullOrEmpty(jsonPayload))
return;
Godot.Collections.Dictionary<string, Variant> save = Json.ParseString(jsonPayload).AsGodotDictionary<string, Variant>();
if (save.Count > 0)