working intermediate state of the save system
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Savegame;
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[Tool]
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public partial class SaveCheats : Node
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{
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[ExportToolButton("ResetSave")] Callable _raiseAction => Callable.From(Reset);
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public void Reset()
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{
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SavegameService.Reset();
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}
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}
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