Adjusted movement and included collider collisions as a constraint to the player
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+8
-10
@@ -291,7 +291,7 @@
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[ext_resource type="Texture2D" uid="uid://ci7uer5wecm2a" path="res://art/animation/vesna/Back/B02-Walk/0048.png" id="293_ltqas"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_ssqtd"]
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radius = 200.0
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radius = 167.672
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[sub_resource type="SpriteFrames" id="SpriteFrames_4yiyq"]
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animations = [{
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@@ -1191,32 +1191,30 @@ animations = [{
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}]
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[node name="Player2d" type="Node2D"]
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y_sort_enabled = true
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[node name="RigidBody2D" type="RigidBody2D" parent="." node_paths=PackedStringArray("_sprite")]
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[node name="CharacterBody2D" type="CharacterBody2D" parent="." node_paths=PackedStringArray("_sprite")]
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position = Vector2(0, 374)
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mass = 0.001
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gravity_scale = 0.0
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lock_rotation = true
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script = ExtResource("1_ssqtd")
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_speed = 1000.0
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_speed = 750.0
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_sprite = NodePath("visuals/Animated Sprites")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(-24, -116)
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shape = SubResource("CircleShape2D_ssqtd")
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debug_color = Color(0.923708, 0.202722, 0.475262, 0.42)
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[node name="visuals" type="Node2D" parent="RigidBody2D"]
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[node name="visuals" type="Node2D" parent="CharacterBody2D"]
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position = Vector2(0, -374)
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[node name="Animated Sprites" type="AnimatedSprite2D" parent="RigidBody2D/visuals"]
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[node name="Animated Sprites" type="AnimatedSprite2D" parent="CharacterBody2D/visuals"]
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position = Vector2(0, 450)
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sprite_frames = SubResource("SpriteFrames_4yiyq")
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animation = &"side_walking"
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offset = Vector2(0, -450)
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[node name="Camera2D" type="Camera2D" parent="RigidBody2D"]
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[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
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position = Vector2(26, -469)
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zoom = Vector2(0.3, 0.3)
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