🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna

This commit is contained in:
2025-10-24 15:45:10 +02:00
parent 8f097de476
commit 2d4e853ec8
5 changed files with 19 additions and 7 deletions
-2
View File
@@ -2097,12 +2097,10 @@ script = ExtResource("2_1vqmv")
_stepTimer = NodePath("../SFX/FootstepsAudio/Timer")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
visible = false
z_index = 1
y_sort_enabled = true
position = Vector2(-24, -13)
shape = SubResource("CircleShape2D_ssqtd")
disabled = true
debug_color = Color(0.923708, 0.202722, 0.475262, 0.42)
[node name="visuals" type="Node2D" parent="CharacterBody2D" node_paths=PackedStringArray("_sprite", "_wateringParticles") groups=["Pickup", "PlantGrowing"]]
+1 -2
View File
@@ -53,7 +53,7 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_at1n1"]
resource_local_to_scene = true
radius = 300.0
radius = 500.0
[sub_resource type="SpriteFrames" id="SpriteFrames_f6hss"]
animations = [{
@@ -208,7 +208,6 @@ _sprite = NodePath("TalkingControl/AnimatedSprite")
[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("42_ahrat")]
position = Vector2(0, -450)
scale = Vector2(2.805, 2.805)
_spriteToOutline = NodePath("../TalkingControl/AnimatedSprite")
[node name="CollisionShape3D" parent="InteractionArea/Area2D" index="0"]
+1 -1
View File
@@ -133,7 +133,7 @@ _data = {
[sub_resource type="CircleShape2D" id="CircleShape2D_uo3dh"]
resource_local_to_scene = true
radius = 443.041
radius = 200.0
[sub_resource type="ViewportTexture" id="ViewportTexture_4830j"]
viewport_path = NodePath("SubViewport")
@@ -63,7 +63,6 @@ _spriteToOutline = NodePath("../Icon")
shape = SubResource("CircleShape2D_tlhp6")
[node name="Icon" type="Sprite2D" parent="."]
position = Vector2(5, -300)
scale = Vector2(0.868852, 0.868852)
texture = ExtResource("5_harr4")