🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna
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@@ -2097,12 +2097,10 @@ script = ExtResource("2_1vqmv")
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_stepTimer = NodePath("../SFX/FootstepsAudio/Timer")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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visible = false
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z_index = 1
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y_sort_enabled = true
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position = Vector2(-24, -13)
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shape = SubResource("CircleShape2D_ssqtd")
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disabled = true
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debug_color = Color(0.923708, 0.202722, 0.475262, 0.42)
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[node name="visuals" type="Node2D" parent="CharacterBody2D" node_paths=PackedStringArray("_sprite", "_wateringParticles") groups=["Pickup", "PlantGrowing"]]
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@@ -53,7 +53,7 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_at1n1"]
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resource_local_to_scene = true
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radius = 300.0
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radius = 500.0
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[sub_resource type="SpriteFrames" id="SpriteFrames_f6hss"]
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animations = [{
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@@ -208,7 +208,6 @@ _sprite = NodePath("TalkingControl/AnimatedSprite")
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[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("42_ahrat")]
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position = Vector2(0, -450)
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scale = Vector2(2.805, 2.805)
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_spriteToOutline = NodePath("../TalkingControl/AnimatedSprite")
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[node name="CollisionShape3D" parent="InteractionArea/Area2D" index="0"]
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