Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop

Reviewed-on: #47
Reviewed-by: Jonathan <cblech@ymail.com>
This commit was merged in pull request #47.
This commit is contained in:
2025-12-16 19:37:29 +01:00
@@ -9,9 +9,15 @@ public partial class SwitchSceneOnFightEnd : Node
public void OnFightStateEnter(FightHappening.FightState to)
{
if (to is FightHappening.FightState.PlayerWin
or FightHappening.FightState.EnemyWin)
if (to is FightHappening.FightState.PlayerWin )
_ = SwitchSceneAfterTime(2.0f);
if (to is FightHappening.FightState.EnemyWin)
{
_fightSceneSwitcher.ExitFight();
_fightSceneSwitcher.ExitFightWorld();
}
}
private async Task SwitchSceneAfterTime(float seconds)