🐛Exiting fight happening when one side wins
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using System.Threading.Tasks;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Fight;
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public partial class SwitchSceneOnFightEnd : Node
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{
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[Export] private FightSceneSwitcher _fightSceneSwitcher = null!;
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public void OnFightStateEnter(FightHappening.FightState to)
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{
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if (to is FightHappening.FightState.PlayerWin
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or FightHappening.FightState.EnemyWin)
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_ = SwitchSceneAfterTime(2.0f);
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}
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private async Task SwitchSceneAfterTime(float seconds)
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{
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await ToSignal(GetTree().CreateTimer(seconds), "timeout");
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_fightSceneSwitcher.ExitFight();
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}
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}
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