WIP Wasserstand UI
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@@ -123,7 +123,7 @@ shader_parameter/brightness_add = 0.0
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shader_parameter/contrast_mult = 1.128
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0sfl7"]
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size = Vector2(728, 368)
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size = Vector2(1041, 368)
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[sub_resource type="CircleShape2D" id="CircleShape2D_p6n74"]
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resource_local_to_scene = true
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@@ -862,7 +862,7 @@ region_rect = Rect2(0, 0, 1504, 1686)
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="YSorted/Brünnen/StaticBody2D"]
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position = Vector2(116, -224)
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position = Vector2(145.5, -224)
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shape = SubResource("RectangleShape2D_0sfl7")
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[node name="InteractionArea" parent="YSorted/Brünnen" instance=ExtResource("27_klb81")]
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