WIP Wasserstand UI
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[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer", "_camera")]
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[node name="Node2D" type="Node2D" parent="."]
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[node name="dialogic toggle" type="Node2D" parent="."]
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position = Vector2(0, 374)
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script = ExtResource("819_4na52")
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[connection signal="FilledWateringCan" from="." to="CharacterBody2D/WateringCanUI" method="Refill"]
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[connection signal="InventorySelectionChanged" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
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[connection signal="PickedUpTool" from="." to="CharacterBody2D" method="ActivateTool"]
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[connection signal="PickedUpTool" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
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[connection signal="WateringField" from="FarmingControls" to="CharacterBody2D" method="PlayWateringAnimation"]
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[connection signal="timelineEnded" from="Node2D" to="." method="EnableMovement"]
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[connection signal="timelineStarted" from="Node2D" to="." method="DisableMovement"]
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[connection signal="WateringField" from="FarmingControls" to="CharacterBody2D/WateringCanUI" method="Water"]
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[connection signal="timelineEnded" from="dialogic toggle" to="." method="EnableMovement"]
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[connection signal="timelineStarted" from="dialogic toggle" to="." method="DisableMovement"]
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@@ -1,4 +1,4 @@
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@@ -182,10 +182,13 @@ animations = [{
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"speed": 15.0
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[node name="Yeli" type="Node2D"]
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y_sort_enabled = true
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@@ -219,6 +222,12 @@ offset = Vector2(0, -450)
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shape = SubResource("CapsuleShape2D_aqu1t")
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[connection signal="Interacted" from="InteractionArea" to="TalkingControl" method="ToggleTalking"]
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[connection signal="Talking" from="TalkingControl" to="." method="open"]
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[connection signal="timelineEnded" from="DialogicToggle" to="TalkingControl" method="ToggleTalking"]
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@@ -18,6 +18,10 @@ boot_splash/fullsize=false
|
||||
boot_splash/image="uid://utam4axkvutc"
|
||||
config/icon="uid://b2smanpdo1y5e"
|
||||
|
||||
[audio]
|
||||
|
||||
buses/default_bus_layout="uid://b6dwkmkyb0axk"
|
||||
|
||||
[autoload]
|
||||
|
||||
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
|
||||
|
||||
@@ -123,7 +123,7 @@ shader_parameter/brightness_add = 0.0
|
||||
shader_parameter/contrast_mult = 1.128
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0sfl7"]
|
||||
size = Vector2(728, 368)
|
||||
size = Vector2(1041, 368)
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_p6n74"]
|
||||
resource_local_to_scene = true
|
||||
@@ -862,7 +862,7 @@ region_rect = Rect2(0, 0, 1504, 1686)
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="YSorted/Brünnen/StaticBody2D"]
|
||||
position = Vector2(116, -224)
|
||||
position = Vector2(145.5, -224)
|
||||
shape = SubResource("RectangleShape2D_0sfl7")
|
||||
|
||||
[node name="InteractionArea" parent="YSorted/Brünnen" instance=ExtResource("27_klb81")]
|
||||
|
||||
@@ -99,12 +99,14 @@ public partial class Player2D : CharacterBody2D
|
||||
_lastDirection = Vector2.Up;
|
||||
}
|
||||
|
||||
/*
|
||||
if (Input.IsActionPressed("item"))
|
||||
{
|
||||
_sprite.Animation = "diagonal item";
|
||||
anyActionPressed = true;
|
||||
_lastDirection = Vector2.Right;
|
||||
}
|
||||
*/
|
||||
|
||||
if (anyActionPressed)
|
||||
{
|
||||
|
||||
@@ -14,8 +14,7 @@ public partial class FarmingControls2D : Node2D
|
||||
|
||||
private int _toolId = -1;
|
||||
private bool _wateringCanFilled = false;
|
||||
private int _currentWateringCanStep = 0;
|
||||
private int _wateringCanCapacity = 3;
|
||||
|
||||
|
||||
[Signal] public delegate void WateringFieldEventHandler();
|
||||
|
||||
@@ -63,11 +62,11 @@ public partial class FarmingControls2D : Node2D
|
||||
}
|
||||
}
|
||||
|
||||
public void FillWateringCan(bool fillUp)
|
||||
public void FillWateringCan()
|
||||
{
|
||||
if (_toolId == 1 )
|
||||
{
|
||||
_wateringCanFilled = fillUp;
|
||||
WateringCanState.Fill();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,18 +77,8 @@ public partial class FarmingControls2D : Node2D
|
||||
return;
|
||||
|
||||
field.Water();
|
||||
WateringCanState.Water();
|
||||
EmitSignal(SignalName.WateringField);
|
||||
|
||||
if (_currentWateringCanStep < _wateringCanCapacity)
|
||||
{
|
||||
_currentWateringCanStep++;
|
||||
}
|
||||
else
|
||||
{
|
||||
_currentWateringCanStep = 0;
|
||||
FillWateringCan(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void MakeField(Vector2I fieldPosition)
|
||||
|
||||
@@ -15,6 +15,8 @@ public partial class VesnaBehaviour2D : Node
|
||||
|
||||
[Signal] public delegate void PickedUpToolEventHandler(bool success, int toolId);
|
||||
[Signal] public delegate void FilledWateringCanEventHandler();
|
||||
|
||||
[Signal] public delegate void InventorySelectionChangedEventHandler(int toolId);
|
||||
|
||||
private InventoryManager _inventoryManager;
|
||||
private InventoryInstance _inventoryInstance;
|
||||
@@ -44,20 +46,21 @@ public partial class VesnaBehaviour2D : Node
|
||||
|
||||
if (currentItem == null)
|
||||
return;
|
||||
|
||||
int toolId = -1;
|
||||
|
||||
if (currentItem.blueprint == _hoe)
|
||||
{
|
||||
ActivateTool(0);
|
||||
return;
|
||||
toolId = 0;
|
||||
}
|
||||
|
||||
if (currentItem.blueprint == _wateringCan)
|
||||
{
|
||||
ActivateTool(1);
|
||||
return;
|
||||
toolId = 1;
|
||||
}
|
||||
|
||||
ActivateTool(-1);
|
||||
ActivateTool(toolId);
|
||||
EmitSignal(SignalName.InventorySelectionChanged, toolId);
|
||||
|
||||
}
|
||||
|
||||
@@ -73,7 +76,7 @@ public partial class VesnaBehaviour2D : Node
|
||||
{
|
||||
if (toolId == 1)
|
||||
{
|
||||
_farmingControls.FillWateringCan(true);
|
||||
_farmingControls.FillWateringCan();
|
||||
_player2d.PlayWateringCanFillupAnimation();
|
||||
EmitSignal(SignalName.FilledWateringCan);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
namespace Babushka.scripts.CSharp.Common.Farming;
|
||||
|
||||
public static class WateringCanState
|
||||
{
|
||||
private static int _fillstate = 0;
|
||||
|
||||
public const int MAX_FILLSTATE = 6;
|
||||
|
||||
public static void Fill()
|
||||
{
|
||||
_fillstate = MAX_FILLSTATE;
|
||||
}
|
||||
|
||||
public static void Water()
|
||||
{
|
||||
if(_fillstate > 0)
|
||||
_fillstate--;
|
||||
}
|
||||
|
||||
public static void Reset()
|
||||
{
|
||||
_fillstate = 0;
|
||||
}
|
||||
|
||||
public static int GetFillState()
|
||||
{
|
||||
return _fillstate;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
using Babushka.scripts.CSharp.Common.Farming;
|
||||
using Godot;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Common.UI;
|
||||
|
||||
public partial class WateringCanUi : Node2D
|
||||
{
|
||||
[Export] private Sprite2D[] _stages;
|
||||
|
||||
private const int WATERING_CAN_ID = 1;
|
||||
|
||||
public void Refill()
|
||||
{
|
||||
WateringCanState.Fill();
|
||||
UpdateSprites();
|
||||
}
|
||||
|
||||
public void Water()
|
||||
{
|
||||
UpdateSprites();
|
||||
}
|
||||
|
||||
public void IsWateringCanActive(int toolId)
|
||||
{
|
||||
IsWateringCanActive(true, toolId);
|
||||
}
|
||||
|
||||
public void IsWateringCanActive(bool success, int toolId)
|
||||
{
|
||||
if (!success)
|
||||
return;
|
||||
UpdateSprites();
|
||||
}
|
||||
|
||||
|
||||
private void UpdateSprites()
|
||||
{
|
||||
for (int i = 0; i < _stages.Length; i++)
|
||||
{
|
||||
_stages[i].Visible = i < WateringCanState.GetFillState();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://er03dkj8axlr
|
||||
Reference in New Issue
Block a user