WIP 2D rework

This commit is contained in:
2025-05-12 00:16:13 +02:00
parent 2a7f39e3fe
commit 366923699c
14 changed files with 363 additions and 3 deletions
@@ -0,0 +1,54 @@
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Farming;
public partial class FieldService2D : Node2D
{
[Export] private Dictionary<Vector2I, FieldBehaviour2D> fields = new Dictionary<Vector2I, FieldBehaviour2D>();
//Create
public bool TryAddEntry(Vector2I key, FieldBehaviour2D field)
{
if (!fields.ContainsKey(key))
{
fields.Add(key, field);
return true;
}
return false;
}
// Read
public FieldBehaviour2D Get(Vector2I key)
{
if (fields.TryGetValue(key, out FieldBehaviour2D field))
return field;
return field;
return null;
}
//Update
public void UpdateEntry(Vector2I fieldPosition, FieldBehaviour2D state)
{
if (fields.ContainsKey(fieldPosition))
{
fields[fieldPosition] = state;
}
else
{
TryAddEntry(fieldPosition, state);
}
}
//Delete
public void RemoveEntry(Vector2I fieldPosition)
{
if (fields.ContainsKey(fieldPosition))
{
fields.Remove(fieldPosition);
}
}
}