WIP 2D rework
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Farming;
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public partial class VesnaBehaviour2D : Node
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{
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[ExportGroup("Farming")]
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[Export] private FieldService _fieldParent;
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[Export] private FarmingControls _farmingControls;
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[Signal] public delegate void ToolPickupEventHandler(bool success);
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public override void _Ready()
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{
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_farmingControls.FieldParent = _fieldParent;
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}
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#region Farming
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public void ActivateHoe(bool activate)
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{
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ActivateTool(activate, 0);
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}
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public void ActivateWateringCan(bool activate)
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{
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ActivateTool(activate, 1);
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}
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private void ActivateTool(bool activate , int toolId)
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{
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bool success = false;
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if (toolId == 0)
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{
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success = _farmingControls.ActivateHoe(activate);
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}
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else if (toolId == 1)
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{
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success = _farmingControls.ActivateWateringCan(activate);
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}
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EmitSignal(SignalName.ToolPickup, success);
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}
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#endregion
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}
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