WIP 2D rework

This commit is contained in:
2025-05-12 00:16:13 +02:00
parent 2a7f39e3fe
commit 366923699c
14 changed files with 363 additions and 3 deletions
@@ -0,0 +1,45 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
public partial class VesnaBehaviour2D : Node
{
[ExportGroup("Farming")]
[Export] private FieldService _fieldParent;
[Export] private FarmingControls _farmingControls;
[Signal] public delegate void ToolPickupEventHandler(bool success);
public override void _Ready()
{
_farmingControls.FieldParent = _fieldParent;
}
#region Farming
public void ActivateHoe(bool activate)
{
ActivateTool(activate, 0);
}
public void ActivateWateringCan(bool activate)
{
ActivateTool(activate, 1);
}
private void ActivateTool(bool activate , int toolId)
{
bool success = false;
if (toolId == 0)
{
success = _farmingControls.ActivateHoe(activate);
}
else if (toolId == 1)
{
success = _farmingControls.ActivateWateringCan(activate);
}
EmitSignal(SignalName.ToolPickup, success);
}
#endregion
}