Implemented PR feedback + made sure initial farming quests run smoothly
This commit is contained in:
@@ -165,5 +165,4 @@ public partial class FarmingControls2D : Node2D
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
@@ -52,6 +52,7 @@ public partial class PlantBehaviour2D : Node2D
|
||||
if (_field.FieldState != FieldState.Watered || _magicWordSaid != _magicWordNeeded)
|
||||
return;
|
||||
|
||||
// todo: replace with EventBus when possible
|
||||
GetTree().CallGroup("PlantGrowing", VesnaAnimations.MethodName.PlayFarmingAnimation);
|
||||
switch (_state)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user