Implemented PR feedback + made sure initial farming quests run smoothly

This commit is contained in:
2025-08-19 23:02:14 +02:00
parent f6e0c4e615
commit 378bf45c49
8 changed files with 22 additions and 15 deletions
@@ -165,5 +165,4 @@ public partial class FarmingControls2D : Node2D
}
#endregion
}
@@ -52,6 +52,7 @@ public partial class PlantBehaviour2D : Node2D
if (_field.FieldState != FieldState.Watered || _magicWordSaid != _magicWordNeeded)
return;
// todo: replace with EventBus when possible
GetTree().CallGroup("PlantGrowing", VesnaAnimations.MethodName.PlayFarmingAnimation);
switch (_state)
{