Added damage fly number

This commit is contained in:
jonathan
2025-11-11 15:55:15 +01:00
parent 0507f1ee3d
commit 3bb4fcd129
10 changed files with 109 additions and 22 deletions
@@ -60,6 +60,12 @@ public class AllyAttackAction : FighterAction
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
_ = targetFighterVisual.AnimateHit();
foreach (var hit in minigameDetail.damageHits!)
{
targetFighterVisual.SpawnDamageIndicatorNumber(hit);
}
await currentFighterVisual.AnimatePosToBase();
}
}
@@ -6,6 +6,9 @@ namespace Babushka.scripts.CSharp.Common.Fight.Actions;
public class BlobAttackAction : FighterAction
{
// settings
private const int Damage = 3;
public override Variant<float, Func<bool>> GetAnimationEnd()
{
return 1;
@@ -18,7 +21,7 @@ public class BlobAttackAction : FighterAction
public override void ExecuteAction()
{
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-3);
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-Damage);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
@@ -31,6 +34,7 @@ public class BlobAttackAction : FighterAction
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
_ = targetFighterVisual.AnimateHit();
targetFighterVisual.SpawnDamageIndicatorNumber(Damage);
await currentFighterVisual.AnimatePosToBase();
}
}
@@ -0,0 +1,22 @@
using System;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FighterDamageIndicatorFlyingNumber : Node2D
{
[Export] private Label _label;
public void Initialize(int number)
{
_label.Text = number.ToString();
var tween = CreateTween();
var xMovement = GD.RandRange(-150, 150);
var yMovement = GD.RandRange(-400, -250);
tween.Parallel().TweenProperty(this, "position:x", xMovement, .6);
tween.Parallel().TweenProperty(this, "position:y", yMovement, .6)
.SetEase(Tween.EaseType.Out).SetTrans(Tween.TransitionType.Quad);
tween.Chain().TweenCallback(Callable.From(QueueFree));
}
}
@@ -0,0 +1 @@
uid://b5i41b6502xam
@@ -0,0 +1,16 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FighterDamageIndicatorVisual : Node2D
{
[Export] private PackedScene _flyingNumberPrefab;
public void SpawnFlyingNumber(int number)
{
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>();
AddChild(flyingNumberInstance);
flyingNumberInstance.Initialize(number);
}
}
@@ -0,0 +1 @@
uid://c250yp2mdq83e
+10 -2
View File
@@ -19,7 +19,11 @@ public partial class FighterVisual : Node2D
[ExportCategory("References")]
[Export] private Node2D _visualParent = null!;
[Export] private Node2D _targetSelectionParent = null!;
[Export] private Node2D _squashParent = null!;
[Export] public FighterHealthBarVisual healthBarVisual = null!;
[Export] private FighterDamageIndicatorVisual _fighterDamageIndicatorVisual;
private FightWorld.Fighter _boundFighter;
@@ -75,8 +79,8 @@ public partial class FighterVisual : Node2D
public async Task AnimateHit()
{
var tween = GetTree().CreateTween();
tween.TweenProperty(this, "scale", new Vector2(1.4f, 0.6f), 0.15);
tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15);
tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
await ToSignal(tween, "finished");
}
@@ -90,4 +94,8 @@ public partial class FighterVisual : Node2D
// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
//}
public void SpawnDamageIndicatorNumber(int number)
{
_fighterDamageIndicatorVisual.SpawnFlyingNumber(number);
}
}