✨Added damage fly number
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using System;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Fight;
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public partial class FighterDamageIndicatorFlyingNumber : Node2D
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{
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[Export] private Label _label;
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public void Initialize(int number)
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{
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_label.Text = number.ToString();
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var tween = CreateTween();
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var xMovement = GD.RandRange(-150, 150);
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var yMovement = GD.RandRange(-400, -250);
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tween.Parallel().TweenProperty(this, "position:x", xMovement, .6);
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tween.Parallel().TweenProperty(this, "position:y", yMovement, .6)
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.SetEase(Tween.EaseType.Out).SetTrans(Tween.TransitionType.Quad);
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tween.Chain().TweenCallback(Callable.From(QueueFree));
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}
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}
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