Deactivated harvestable plant on spawn
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@@ -3,7 +3,6 @@ using System.Diagnostics;
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using Babushka.scripts.CSharp.Common.Inventory;
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using Babushka.scripts.CSharp.Low_Code.Variables;
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using Godot;
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using Godot.Collections;
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namespace Babushka.scripts.CSharp.Common.Farming;
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@@ -187,6 +186,7 @@ public partial class PlantBehaviour2D : Node2D
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private void SetActiveHarvestablePlant(bool active)
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{
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_harvestablePlant.IsActive = active;
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_harvestablePlant.ProcessMode = active ? ProcessModeEnum.Inherit : ProcessModeEnum.Disabled;
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_harvestablePlant.UpdateVisuals();
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}
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