Deactivated harvestable plant on spawn

This commit is contained in:
2025-12-16 23:06:58 +01:00
parent f862827d98
commit 3bdc8cd03f
2 changed files with 2 additions and 1 deletions
+1
View File
@@ -136,6 +136,7 @@ _useOutline = false
shape = SubResource("CircleShape2D_vjw4j")
[node name="ReadyPlantInventoryItem" parent="." instance=ExtResource("6_gdrin")]
process_mode = 4
position = Vector2(0, 2.3)
IsActive = false
_saveToDisk = false
@@ -3,7 +3,6 @@ using System.Diagnostics;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Farming;
@@ -187,6 +186,7 @@ public partial class PlantBehaviour2D : Node2D
private void SetActiveHarvestablePlant(bool active)
{
_harvestablePlant.IsActive = active;
_harvestablePlant.ProcessMode = active ? ProcessModeEnum.Inherit : ProcessModeEnum.Disabled;
_harvestablePlant.UpdateVisuals();
}