🚧 days are counted, plants know which day it is, but harvestables are still broken
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@@ -15,6 +15,7 @@ public partial class ItemOnGround2D : Node, ISaveable
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private int pickUpCounter = 0;
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[Signal] public delegate void SuccessfulPickUpEventHandler();
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private Label _itemLabel => GetNode<Label>("ItemLabel");
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private Label _pickupErrorLabel => GetNode<Label>("PickupErrorLabel");
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@@ -92,6 +93,7 @@ public partial class ItemOnGround2D : Node, ISaveable
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}
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}
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// todo: What do we do with instances that are created at runtime?
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public void UpdateSaveData()
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{
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var payloadData = new Dictionary<string, Variant>
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