diff --git a/addons/anthonyec.camera_preview/GuiResizerTopLeft.svg b/addons/anthonyec.camera_preview/GuiResizerTopLeft.svg new file mode 100644 index 0000000..fe4dbf5 --- /dev/null +++ b/addons/anthonyec.camera_preview/GuiResizerTopLeft.svg @@ -0,0 +1 @@ + diff --git a/addons/anthonyec.camera_preview/GuiResizerTopLeft.svg.import b/addons/anthonyec.camera_preview/GuiResizerTopLeft.svg.import new file mode 100644 index 0000000..9584d3b --- /dev/null +++ b/addons/anthonyec.camera_preview/GuiResizerTopLeft.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://btc01wc11tiid" +path="res://.godot/imported/GuiResizerTopLeft.svg-eb563f557424c74239e878a1213a5bf4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/anthonyec.camera_preview/GuiResizerTopLeft.svg" +dest_files=["res://.godot/imported/GuiResizerTopLeft.svg-eb563f557424c74239e878a1213a5bf4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=2.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/addons/anthonyec.camera_preview/GuiResizerTopRight.svg b/addons/anthonyec.camera_preview/GuiResizerTopRight.svg new file mode 100644 index 0000000..dd00953 --- /dev/null +++ b/addons/anthonyec.camera_preview/GuiResizerTopRight.svg @@ -0,0 +1 @@ + diff --git a/addons/anthonyec.camera_preview/GuiResizerTopRight.svg.import b/addons/anthonyec.camera_preview/GuiResizerTopRight.svg.import new file mode 100644 index 0000000..4a1fa5d --- /dev/null +++ b/addons/anthonyec.camera_preview/GuiResizerTopRight.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://04l05jxuyt7k" +path="res://.godot/imported/GuiResizerTopRight.svg-cc1dc8556d51357c5eb0b01d09d8f049.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/anthonyec.camera_preview/GuiResizerTopRight.svg" +dest_files=["res://.godot/imported/GuiResizerTopRight.svg-cc1dc8556d51357c5eb0b01d09d8f049.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=2.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/addons/anthonyec.camera_preview/Pin.svg b/addons/anthonyec.camera_preview/Pin.svg new file mode 100644 index 0000000..8e5935c --- /dev/null +++ b/addons/anthonyec.camera_preview/Pin.svg @@ -0,0 +1 @@ + diff --git a/addons/anthonyec.camera_preview/Pin.svg.import b/addons/anthonyec.camera_preview/Pin.svg.import new file mode 100644 index 0000000..27d274f --- /dev/null +++ b/addons/anthonyec.camera_preview/Pin.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://do6d60od41vmg" +path="res://.godot/imported/Pin.svg-83b09f5c00a829c5d8b136bf5bae65bc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/anthonyec.camera_preview/Pin.svg" +dest_files=["res://.godot/imported/Pin.svg-83b09f5c00a829c5d8b136bf5bae65bc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=2.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/addons/anthonyec.camera_preview/plugin.cfg b/addons/anthonyec.camera_preview/plugin.cfg new file mode 100644 index 0000000..4ad0d4c --- /dev/null +++ b/addons/anthonyec.camera_preview/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="Little Camera Preview" +description="Shows a picture-in-picture preview of the selected 2D or 3D camera" +author="Anthony Cossins" +version="1.3" +script="plugin.gd" diff --git a/addons/anthonyec.camera_preview/plugin.gd b/addons/anthonyec.camera_preview/plugin.gd new file mode 100644 index 0000000..4e74dd8 --- /dev/null +++ b/addons/anthonyec.camera_preview/plugin.gd @@ -0,0 +1,87 @@ +@tool +extends EditorPlugin + +const preview_scene = preload("res://addons/anthonyec.camera_preview/preview.tscn") + +var preview: CameraPreview +var current_main_screen_name: String + +func _enter_tree() -> void: + main_screen_changed.connect(_on_main_screen_changed) + EditorInterface.get_selection().selection_changed.connect(_on_editor_selection_changed) + + # Initialise preview panel and add to main screen. + preview = preview_scene.instantiate() as CameraPreview + preview.request_hide() + + var main_screen = EditorInterface.get_editor_main_screen() + main_screen.add_child(preview) + +func _exit_tree() -> void: + if preview: + preview.queue_free() + +func _ready() -> void: + # TODO: Currently there is no API to get the main screen name without + # listening to the `EditorPlugin.main_screen_changed` signal: + # https://github.com/godotengine/godot-proposals/issues/2081 + EditorInterface.set_main_screen_editor("Script") + EditorInterface.set_main_screen_editor("3D") + +func _on_main_screen_changed(screen_name: String) -> void: + current_main_screen_name = screen_name + + # TODO: Bit of a hack to prevent pinned staying between view changes on the same scene. + preview.unlink_camera() + _on_editor_selection_changed() + +func _on_editor_selection_changed() -> void: + if not is_main_screen_viewport(): + # This hides the preview "container" and not the preview itself, allowing + # any locked previews to remain visible once switching back to 3D tab. + preview.visible = false + return + + preview.visible = true + + var selected_nodes = EditorInterface.get_selection().get_selected_nodes() + + var selected_camera_3d: Camera3D = find_camera_3d_or_null(selected_nodes) + var selected_camera_2d: Camera2D = find_camera_2d_or_null(selected_nodes) + + if selected_camera_3d and current_main_screen_name == "3D": + preview.link_with_camera_3d(selected_camera_3d) + preview.request_show() + + elif selected_camera_2d and current_main_screen_name == "2D": + preview.link_with_camera_2d(selected_camera_2d) + preview.request_show() + + else: + preview.request_hide() + +func is_main_screen_viewport() -> bool: + return current_main_screen_name == "3D" or current_main_screen_name == "2D" + +func find_camera_3d_or_null(nodes: Array[Node]) -> Camera3D: + var camera: Camera3D + + for node in nodes: + if node is Camera3D: + camera = node as Camera3D + break + + return camera + +func find_camera_2d_or_null(nodes: Array[Node]) -> Camera2D: + var camera: Camera2D + + for node in nodes: + if node is Camera2D: + camera = node as Camera2D + break + + return camera + +func _on_selected_camera_3d_tree_exiting() -> void: + preview.unlink_camera() diff --git a/addons/anthonyec.camera_preview/preview.gd b/addons/anthonyec.camera_preview/preview.gd new file mode 100644 index 0000000..3c07d04 --- /dev/null +++ b/addons/anthonyec.camera_preview/preview.gd @@ -0,0 +1,404 @@ +@tool + +class_name CameraPreview +extends Control + +enum CameraType { + CAMERA_2D, + CAMERA_3D +} + +enum PinnedPosition { + LEFT, + RIGHT, +} + +enum InteractionState { + NONE, + RESIZE, + DRAG, + + # Animation is split into 2 seperate states so that the tween is only + # invoked once in the "start" state. + START_ANIMATE_INTO_PLACE, + ANIMATE_INTO_PLACE, +} + +const margin_3d: Vector2 = Vector2(10, 10) +const margin_2d: Vector2 = Vector2(20, 15) +const panel_margin: float = 2 +const min_panel_size: float = 250 + +@onready var panel: Panel = %Panel +@onready var placeholder: Panel = %Placeholder +@onready var preview_camera_3d: Camera3D = %Camera3D +@onready var preview_camera_2d: Camera2D = %Camera2D +@onready var sub_viewport: SubViewport = %SubViewport +@onready var sub_viewport_text_rect: TextureRect = %TextureRect +@onready var resize_left_handle: Button = %ResizeLeftHandle +@onready var resize_right_handle: Button = %ResizeRightHandle +@onready var lock_button: Button = %LockButton +@onready var gradient: TextureRect = %Gradient +@onready var viewport_margin_container: MarginContainer = %ViewportMarginContainer +@onready var overlay_margin_container: MarginContainer = %OverlayMarginContainer +@onready var overlay_container: Control = %OverlayContainer + +var camera_type: CameraType = CameraType.CAMERA_3D +var pinned_position: PinnedPosition = PinnedPosition.RIGHT +var viewport_ratio: float = 1 +var editor_scale: float = EditorInterface.get_editor_scale() +var is_locked: bool +var show_controls: bool +var selected_camera_3d: Camera3D +var selected_camera_2d: Camera2D + +var state: InteractionState = InteractionState.NONE +var initial_mouse_position: Vector2 +var initial_panel_size: Vector2 +var initial_panel_position: Vector2 + +func _ready() -> void: + # Set initial width. + panel.size.x = min_panel_size * editor_scale + + # Setting texture to viewport in code instead of directly in the editor + # because otherwise an error "Path to node is invalid: Panel/SubViewport" + # on first load. This is harmless but doesn't look great. + # + # This is a known issue: + # https://github.com/godotengine/godot/issues/27790#issuecomment-499740220 + sub_viewport_text_rect.texture = sub_viewport.get_texture() + + # From what I can tell there's something wrong with how an editor theme + # scales when used within a plugin. It seems to ignore the screen scale. + # For instance, a 30x30px button will appear tiny on a retina display. + # + # Someone else had the issue with no luck: + # https://forum.godotengine.org/t/how-to-scale-plugin-controls-to-look-the-same-in-4k-as-1080p/36151 + # + # And seems Dialogic also scales buttons manually: + # https://github.com/dialogic-godot/dialogic/blob/master/addons/dialogic/Editor/Common/sidebar.gd#L25C6-L38 + # + # Maybe I don't know the correct way to do it, so for now the workaround is + # to set the correct size in code using screen scale. + var button_size = Vector2(30, 30) * editor_scale + var margin_size: float = panel_margin * editor_scale + + resize_left_handle.size = button_size + resize_left_handle.pivot_offset = Vector2(0, 0) * editor_scale + + resize_right_handle.size = button_size + resize_right_handle.pivot_offset = Vector2(30, 30) * editor_scale + + lock_button.size = button_size + lock_button.pivot_offset = Vector2(0, 30) * editor_scale + + viewport_margin_container.add_theme_constant_override("margin_left", margin_size) + viewport_margin_container.add_theme_constant_override("margin_top", margin_size) + viewport_margin_container.add_theme_constant_override("margin_right", margin_size) + viewport_margin_container.add_theme_constant_override("margin_bottom", margin_size) + + overlay_margin_container.add_theme_constant_override("margin_left", margin_size) + overlay_margin_container.add_theme_constant_override("margin_top", margin_size) + overlay_margin_container.add_theme_constant_override("margin_right", margin_size) + overlay_margin_container.add_theme_constant_override("margin_bottom", margin_size) + + # Parent node overlay size is not available on first ready, need to wait a + # frame for it to be drawn. + await get_tree().process_frame + + # Anchors are set in code because setting them in the editor UI doesn't take + # editor scale into account. + resize_left_handle.position = Vector2(0, 0) + resize_right_handle.set_anchors_preset(Control.PRESET_TOP_LEFT) + + resize_right_handle.position = Vector2(overlay_container.size.x - button_size.x, 0) + resize_right_handle.set_anchors_preset(Control.PRESET_TOP_RIGHT) + + lock_button.position = Vector2(0, overlay_container.size.y - button_size.y) + lock_button.set_anchors_preset(Control.PRESET_BOTTOM_LEFT) + +func _process(_delta: float) -> void: + if not visible: return + + match state: + InteractionState.NONE: + panel.size = get_clamped_size(panel.size) + panel.position = get_pinned_position(pinned_position) + + InteractionState.RESIZE: + var delta_mouse_position = initial_mouse_position - get_global_mouse_position() + var resized_size = panel.size + + if pinned_position == PinnedPosition.LEFT: + resized_size = initial_panel_size - delta_mouse_position + + if pinned_position == PinnedPosition.RIGHT: + resized_size = initial_panel_size + delta_mouse_position + + panel.size = get_clamped_size(resized_size) + panel.position = get_pinned_position(pinned_position) + + InteractionState.DRAG: + placeholder.size = panel.size + + var global_mouse_position = get_global_mouse_position() + var offset = initial_mouse_position - initial_panel_position + + panel.global_position = global_mouse_position - offset + + if global_mouse_position.x < global_position.x + size.x / 2: + pinned_position = PinnedPosition.LEFT + else: + pinned_position = PinnedPosition.RIGHT + + placeholder.position = get_pinned_position(pinned_position) + + InteractionState.START_ANIMATE_INTO_PLACE: + var final_position: Vector2 = get_pinned_position(pinned_position) + var tween = get_tree().create_tween() + + tween.set_ease(Tween.EASE_OUT) + tween.set_trans(Tween.TRANS_CUBIC) + tween.tween_property(panel, "position", final_position, 0.3) + + tween.finished.connect(func(): + panel.position = final_position + state = InteractionState.NONE + ) + + state = InteractionState.ANIMATE_INTO_PLACE + + # I couldn't get `mouse_entered` and `mouse_exited` events to work + # nicely, so I use rect method instead. Plus using this method it's easy to + # grow the hit area size. + var panel_hover_rect = Rect2(panel.global_position, panel.size) + panel_hover_rect = panel_hover_rect.grow(40) + + var mouse_position = get_global_mouse_position() + + show_controls = state != InteractionState.NONE or panel_hover_rect.has_point(mouse_position) + + # UI visibility. + resize_left_handle.visible = show_controls and pinned_position == PinnedPosition.RIGHT + resize_right_handle.visible = show_controls and pinned_position == PinnedPosition.LEFT + lock_button.visible = show_controls or is_locked + placeholder.visible = state == InteractionState.DRAG or state == InteractionState.ANIMATE_INTO_PLACE + gradient.visible = show_controls + + # Sync camera settings. + if camera_type == CameraType.CAMERA_3D and selected_camera_3d: + sub_viewport.size = panel.size + + # Sync position and rotation without using a `RemoteTransform` node + # because if you save a camera as a scene, the remote transform node will + # be stored within the scene. Also it's harder to keep the remote + # transform `remote_path` up-to-date with scene changes, which causes + # many errors. + preview_camera_3d.global_position = selected_camera_3d.global_position + preview_camera_3d.global_rotation = selected_camera_3d.global_rotation + + preview_camera_3d.fov = selected_camera_3d.fov + preview_camera_3d.projection = selected_camera_3d.projection + preview_camera_3d.size = selected_camera_3d.size + preview_camera_3d.cull_mask = selected_camera_3d.cull_mask + preview_camera_3d.keep_aspect = selected_camera_3d.keep_aspect + preview_camera_3d.near = selected_camera_3d.near + preview_camera_3d.far = selected_camera_3d.far + preview_camera_3d.h_offset = selected_camera_3d.h_offset + preview_camera_3d.v_offset = selected_camera_3d.v_offset + preview_camera_3d.attributes = selected_camera_3d.attributes + preview_camera_3d.environment = selected_camera_3d.environment + + if camera_type == CameraType.CAMERA_2D and selected_camera_2d: + var project_window_size = get_project_window_size() + var ratio = project_window_size.x / panel.size.x + + # TODO: Is there a better way to fix this? + # The camera border is visible sometimes due to pixel rounding. + # Subtract 1px from right and bottom to hide this. + var hide_camera_border_fix = Vector2(1, 1) + + sub_viewport.size = panel.size + sub_viewport.size_2d_override = (panel.size - hide_camera_border_fix) * ratio + sub_viewport.size_2d_override_stretch = true + + preview_camera_2d.global_position = selected_camera_2d.global_position + preview_camera_2d.global_rotation = selected_camera_2d.global_rotation + + preview_camera_2d.offset = selected_camera_2d.offset + preview_camera_2d.zoom = selected_camera_2d.zoom + preview_camera_2d.ignore_rotation = selected_camera_2d.ignore_rotation + preview_camera_2d.anchor_mode = selected_camera_2d.anchor_mode + preview_camera_2d.limit_left = selected_camera_2d.limit_left + preview_camera_2d.limit_right = selected_camera_2d.limit_right + preview_camera_2d.limit_top = selected_camera_2d.limit_top + preview_camera_2d.limit_bottom = selected_camera_2d.limit_bottom + +func link_with_camera_3d(camera_3d: Camera3D) -> void: + # TODO: Camera may not be ready since this method is called in `_enter_tree` + # in the plugin because of a workaround for: + # https://github.com/godotengine/godot-proposals/issues/2081 + if not preview_camera_3d: + return request_hide() + + var is_different_camera = camera_3d != preview_camera_3d + + # TODO: A bit messy. + if is_different_camera: + if preview_camera_3d.tree_exiting.is_connected(unlink_camera): + preview_camera_3d.tree_exiting.disconnect(unlink_camera) + + if not camera_3d.tree_exiting.is_connected(unlink_camera): + camera_3d.tree_exiting.connect(unlink_camera) + + sub_viewport.disable_3d = false + sub_viewport.world_3d = camera_3d.get_world_3d() + + selected_camera_3d = camera_3d + camera_type = CameraType.CAMERA_3D + +func link_with_camera_2d(camera_2d: Camera2D) -> void: + if not preview_camera_2d: + return request_hide() + + var is_different_camera = camera_2d != preview_camera_2d + + # TODO: A bit messy. + if is_different_camera: + if preview_camera_2d.tree_exiting.is_connected(unlink_camera): + preview_camera_2d.tree_exiting.disconnect(unlink_camera) + + if not camera_2d.tree_exiting.is_connected(unlink_camera): + camera_2d.tree_exiting.connect(unlink_camera) + + sub_viewport.disable_3d = true + sub_viewport.world_2d = camera_2d.get_world_2d() + + selected_camera_2d = camera_2d + camera_type = CameraType.CAMERA_2D + +func unlink_camera() -> void: + if selected_camera_3d: + selected_camera_3d = null + + if selected_camera_2d: + selected_camera_2d = null + + is_locked = false + lock_button.button_pressed = false + +func request_hide() -> void: + if is_locked: return + visible = false + +func request_show() -> void: + visible = true + +func get_pinned_position(pinned_position: PinnedPosition) -> Vector2: + var margin: Vector2 = margin_3d * editor_scale + + if camera_type == CameraType.CAMERA_2D: + margin = margin_2d * editor_scale + + match pinned_position: + PinnedPosition.LEFT: + return Vector2.ZERO - Vector2(0, panel.size.y) - Vector2(-margin.x, margin.y) + PinnedPosition.RIGHT: + return size - panel.size - margin + _: + assert(false, "Unknown pinned position %s" % str(pinned_position)) + + return Vector2.ZERO + +func get_clamped_size(desired_size: Vector2) -> Vector2: + var viewport_ratio = get_project_window_ratio() + var editor_viewport_size = get_editor_viewport_size() + + var max_bounds = Vector2( + editor_viewport_size.x * 0.6, + editor_viewport_size.y * 0.8 + ) + + var clamped_size = desired_size + + # Apply aspect ratio. + clamped_size = Vector2(clamped_size.x, clamped_size.x * viewport_ratio) + + # Clamp the max size while respecting the aspect ratio. + if clamped_size.y >= max_bounds.y: + clamped_size.x = max_bounds.y / viewport_ratio + clamped_size.y = max_bounds.y + + if clamped_size.x >= max_bounds.x: + clamped_size.x = max_bounds.x + clamped_size.y = max_bounds.x * viewport_ratio + + # Clamp the min size based on if it's portrait or landscape. Portrait min + # size should be based on it's height. Landscape min size is based on it's + # width instead. Applying min width to a portrait size would make it too big. + var is_portrait = viewport_ratio > 1 + + if is_portrait and clamped_size.y <= min_panel_size * editor_scale: + clamped_size.x = min_panel_size / viewport_ratio + clamped_size.y = min_panel_size + clamped_size = clamped_size * editor_scale + + if not is_portrait and clamped_size.x <= min_panel_size * editor_scale: + clamped_size.x = min_panel_size + clamped_size.y = min_panel_size * viewport_ratio + clamped_size = clamped_size * editor_scale + + # Round down to avoid sub-pixel artifacts, mainly seen around the margins. + return clamped_size.floor() + +func get_project_window_size() -> Vector2: + var window_width = float(ProjectSettings.get_setting("display/window/size/viewport_width")) + var window_height = float(ProjectSettings.get_setting("display/window/size/viewport_height")) + + return Vector2(window_width, window_height) + +func get_project_window_ratio() -> float: + var project_window_size = get_project_window_size() + + return project_window_size.y / project_window_size.x + +func get_editor_viewport_size() -> Vector2: + var fallback_size = EditorInterface.get_editor_main_screen().size + + # There isn't an API for getting the viewport node. Instead it has to be + # found by checking the parent's parent of the subviewport and find + # the correct node based on name and class. + var editor_sub_viewport_3d = EditorInterface.get_editor_viewport_3d(0) + var editor_viewport_container = editor_sub_viewport_3d.get_parent().get_parent().get_parent() + + # Early return incase editor tree structure has changed. + if editor_viewport_container.get_class() != "Node3DEditorViewportContainer": + return fallback_size + + return editor_viewport_container.size + +func _on_resize_handle_button_down() -> void: + if state != InteractionState.NONE: return + + state = InteractionState.RESIZE + initial_mouse_position = get_global_mouse_position() + initial_panel_size = panel.size + +func _on_resize_handle_button_up() -> void: + state = InteractionState.NONE + +func _on_drag_handle_button_down() -> void: + if state != InteractionState.NONE: return + + state = InteractionState.DRAG + initial_mouse_position = get_global_mouse_position() + initial_panel_position = panel.global_position + +func _on_drag_handle_button_up() -> void: + if state != InteractionState.DRAG: return + + state = InteractionState.START_ANIMATE_INTO_PLACE + +func _on_lock_button_pressed() -> void: + is_locked = !is_locked diff --git a/addons/anthonyec.camera_preview/preview.tscn b/addons/anthonyec.camera_preview/preview.tscn new file mode 100644 index 0000000..77b3ced --- /dev/null +++ b/addons/anthonyec.camera_preview/preview.tscn @@ -0,0 +1,200 @@ +[gd_scene load_steps=8 format=3 uid="uid://xybmfvufjuv"] + +[ext_resource type="Script" path="res://addons/anthonyec.camera_preview/preview.gd" id="1_6b32r"] +[ext_resource type="Texture2D" uid="uid://do6d60od41vmg" path="res://addons/anthonyec.camera_preview/Pin.svg" id="2_p0pa8"] +[ext_resource type="Texture2D" uid="uid://btc01wc11tiid" path="res://addons/anthonyec.camera_preview/GuiResizerTopLeft.svg" id="2_t64ej"] +[ext_resource type="Texture2D" uid="uid://04l05jxuyt7k" path="res://addons/anthonyec.camera_preview/GuiResizerTopRight.svg" id="3_6yuab"] + +[sub_resource type="ViewportTexture" id="ViewportTexture_hchdq"] +viewport_path = NodePath("Panel/SubViewport") + +[sub_resource type="Gradient" id="Gradient_11p6r"] +offsets = PackedFloat32Array(0, 0.3, 0.6, 1) +colors = PackedColorArray(0, 0, 0, 0.235294, 0, 0, 0, 0.0784314, 0, 0, 0, 0.0784314, 0, 0, 0, 0.235294) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_4dkve"] +gradient = SubResource("Gradient_11p6r") +width = 256 +height = 256 +fill_to = Vector2(2.08165e-12, 1) + +[node name="Preview" type="Control"] +z_index = 999 +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_6b32r") + +[node name="Placeholder" type="Panel" parent="."] +unique_name_in_owner = true +visible = false +modulate = Color(1, 1, 1, 0.705882) +layout_mode = 1 +anchors_preset = 3 +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -40.0 +offset_top = -40.0 +offset_right = 410.0 +offset_bottom = 410.0 +grow_horizontal = 0 +grow_vertical = 0 + +[node name="Panel" type="Panel" parent="."] +unique_name_in_owner = true +clip_contents = true +layout_mode = 1 +anchors_preset = 3 +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -520.0 +offset_top = -908.889 +offset_right = -20.0 +offset_bottom = -20.0 +grow_horizontal = 0 +grow_vertical = 0 +pivot_offset = Vector2(450, 300) + +[node name="SubViewport" type="SubViewport" parent="Panel"] +unique_name_in_owner = true +handle_input_locally = false +gui_disable_input = true +size_2d_override_stretch = true + +[node name="Camera3D" type="Camera3D" parent="Panel/SubViewport"] +unique_name_in_owner = true +current = true + +[node name="Camera2D" type="Camera2D" parent="Panel/SubViewport"] +unique_name_in_owner = true +ignore_rotation = false + +[node name="ViewportMarginContainer" type="MarginContainer" parent="Panel"] +unique_name_in_owner = true +clip_contents = true +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +theme_override_constants/margin_left = 4 +theme_override_constants/margin_top = 4 +theme_override_constants/margin_right = 4 +theme_override_constants/margin_bottom = 4 + +[node name="TextureRect" type="TextureRect" parent="Panel/ViewportMarginContainer"] +unique_name_in_owner = true +layout_mode = 2 +texture = SubResource("ViewportTexture_hchdq") +expand_mode = 1 + +[node name="Gradient" type="TextureRect" parent="Panel"] +unique_name_in_owner = true +visible = false +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +texture = SubResource("GradientTexture2D_4dkve") + +[node name="OverlayMarginContainer" type="MarginContainer" parent="Panel"] +unique_name_in_owner = true +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +theme_override_constants/margin_left = 4 +theme_override_constants/margin_top = 4 +theme_override_constants/margin_right = 4 +theme_override_constants/margin_bottom = 4 + +[node name="OverlayContainer" type="Control" parent="Panel/OverlayMarginContainer"] +unique_name_in_owner = true +clip_contents = true +layout_mode = 2 +mouse_filter = 2 + +[node name="DragHandle" type="Button" parent="Panel/OverlayMarginContainer/OverlayContainer"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +focus_mode = 0 +flat = true + +[node name="ResizeLeftHandle" type="Button" parent="Panel/OverlayMarginContainer/OverlayContainer"] +unique_name_in_owner = true +visible = false +layout_mode = 1 +offset_right = 60.0 +offset_bottom = 60.0 +size_flags_horizontal = 0 +size_flags_vertical = 0 +mouse_default_cursor_shape = 12 +icon = ExtResource("2_t64ej") +flat = true +icon_alignment = 1 +expand_icon = true + +[node name="ResizeRightHandle" type="Button" parent="Panel/OverlayMarginContainer/OverlayContainer"] +unique_name_in_owner = true +visible = false +layout_mode = 1 +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -60.0 +offset_bottom = 60.0 +pivot_offset = Vector2(60, 60) +size_flags_horizontal = 8 +size_flags_vertical = 0 +mouse_default_cursor_shape = 11 +icon = ExtResource("3_6yuab") +flat = true +icon_alignment = 1 +expand_icon = true + +[node name="LockButton" type="Button" parent="Panel/OverlayMarginContainer/OverlayContainer"] +unique_name_in_owner = true +visible = false +layout_mode = 1 +anchors_preset = 2 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_top = -60.0 +offset_right = 60.0 +pivot_offset = Vector2(0, 60) +size_flags_horizontal = 0 +size_flags_vertical = 8 +tooltip_text = "Always Show Preview" +toggle_mode = true +icon = ExtResource("2_p0pa8") +flat = true +icon_alignment = 1 +expand_icon = true + +[connection signal="button_down" from="Panel/OverlayMarginContainer/OverlayContainer/DragHandle" to="." method="_on_drag_handle_button_down"] +[connection signal="button_up" from="Panel/OverlayMarginContainer/OverlayContainer/DragHandle" to="." method="_on_drag_handle_button_up"] +[connection signal="renamed" from="Panel/OverlayMarginContainer/OverlayContainer/DragHandle" to="." method="_on_drag_handle_renamed"] +[connection signal="button_down" from="Panel/OverlayMarginContainer/OverlayContainer/ResizeLeftHandle" to="." method="_on_resize_handle_button_down"] +[connection signal="button_up" from="Panel/OverlayMarginContainer/OverlayContainer/ResizeLeftHandle" to="." method="_on_resize_handle_button_up"] +[connection signal="button_down" from="Panel/OverlayMarginContainer/OverlayContainer/ResizeRightHandle" to="." method="_on_resize_handle_button_down"] +[connection signal="button_up" from="Panel/OverlayMarginContainer/OverlayContainer/ResizeRightHandle" to="." method="_on_resize_handle_button_up"] +[connection signal="pressed" from="Panel/OverlayMarginContainer/OverlayContainer/LockButton" to="." method="_on_lock_button_pressed"] diff --git a/addons/dialogic/Example Assets/Fonts/Roboto-Bold.ttf.import b/addons/dialogic/Example Assets/Fonts/Roboto-Bold.ttf.import index 694a2ae..16d9a06 100644 --- a/addons/dialogic/Example Assets/Fonts/Roboto-Bold.ttf.import +++ b/addons/dialogic/Example Assets/Fonts/Roboto-Bold.ttf.import @@ -15,6 +15,7 @@ dest_files=["res://.godot/imported/Roboto-Bold.ttf-a0c3395776dbc11ee676c5f1ea9c0 Rendering=null antialiasing=1 generate_mipmaps=false +disable_embedded_bitmaps=true multichannel_signed_distance_field=false msdf_pixel_range=8 msdf_size=48 diff --git a/addons/dialogic/Example Assets/Fonts/Roboto-Italic.ttf.import b/addons/dialogic/Example Assets/Fonts/Roboto-Italic.ttf.import index d7c809a..9034952 100644 --- a/addons/dialogic/Example Assets/Fonts/Roboto-Italic.ttf.import +++ b/addons/dialogic/Example Assets/Fonts/Roboto-Italic.ttf.import @@ -15,6 +15,7 @@ dest_files=["res://.godot/imported/Roboto-Italic.ttf-844485a0171d6031f98f4829003 Rendering=null antialiasing=1 generate_mipmaps=false +disable_embedded_bitmaps=true multichannel_signed_distance_field=false msdf_pixel_range=8 msdf_size=48 diff --git a/addons/dialogic/Example Assets/Fonts/Roboto-Regular.ttf.import b/addons/dialogic/Example Assets/Fonts/Roboto-Regular.ttf.import index 16d8db1..3f33bc5 100644 --- a/addons/dialogic/Example Assets/Fonts/Roboto-Regular.ttf.import +++ b/addons/dialogic/Example Assets/Fonts/Roboto-Regular.ttf.import @@ -15,6 +15,7 @@ dest_files=["res://.godot/imported/Roboto-Regular.ttf-d9ce0640effe9e93230b445b37 Rendering=null antialiasing=1 generate_mipmaps=false +disable_embedded_bitmaps=true multichannel_signed_distance_field=false msdf_pixel_range=8 msdf_size=48