🐛 added preset fields to main outdoor scene and made them farmable
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@@ -24,7 +24,6 @@ public partial class FieldService : Node
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//Create
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public bool TryAddEntry(string sceneName, int fieldIndex, FieldBehaviour2D field)
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{
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GD.Print("Trying to add a field at: " + fieldIndex);
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if (_outerDict != null )
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{
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FieldsInScene innerDict;
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