🐛 added preset fields to main outdoor scene and made them farmable

This commit is contained in:
2025-11-12 15:14:10 +01:00
parent 554a319428
commit 443741f5f1
10 changed files with 163 additions and 45 deletions
@@ -24,7 +24,6 @@ public partial class FieldService : Node
//Create
public bool TryAddEntry(string sceneName, int fieldIndex, FieldBehaviour2D field)
{
GD.Print("Trying to add a field at: " + fieldIndex);
if (_outerDict != null )
{
FieldsInScene innerDict;