Added Spine2D GDExtension bin to project
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleExecutable</key>
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<string>libspine_godot.ios.template_debug</string>
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<key>CFBundleName</key>
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<string>spine-godot</string>
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<key>CFBundleIdentifier</key>
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<string>com.esotericsoftware.spine.spine-godot</string>
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<key>CFBundleVersion</key>
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<string>4.2.0</string>
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<key>CFBundleShortVersionString</key>
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<string>4.2.0</string>
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<key>MinimumOSVersion</key>
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<string>12.0</string>
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<key>DTPlatformName</key>
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<string>iphoneos</string>
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</dict>
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</plist>
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