Spawning fields works
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=7 format=3 uid="uid://dbd1niu3tp8y5"]
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[gd_scene load_steps=8 format=3 uid="uid://dbd1niu3tp8y5"]
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[ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"]
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[ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/Characters/Vesna/babushka concept art vesna.png" id="2_3trg2"]
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[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farming/base_field.tscn" id="2_oq5hi"]
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[ext_resource type="Script" uid="uid://r5tahuqvbucy" path="res://scripts/CSharp/Common/Camera/CameraPivot.cs" id="3_3trg2"]
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[ext_resource type="Texture2D" uid="uid://c4ggew55w0icj" path="res://art/farm/farming/farmobjekte/harke.png" id="4_kngqo"]
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[ext_resource type="Script" uid="uid://b1sscdr4ptec8" path="res://scripts/CSharp/Common/Farming/FarmingControls.cs" id="4_q5t2e"]
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@@ -9,9 +10,11 @@
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1vdrh"]
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height = 1.5
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[node name="Player3d" type="Node3D" node_paths=PackedStringArray("_hoeSprite")]
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[node name="Player3d" type="Node3D" node_paths=PackedStringArray("_hoeSprite", "_movingPlayer")]
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script = ExtResource("4_q5t2e")
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_hoeSprite = NodePath("CharacterBody3D/Farming/Hoe")
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_fieldPrefab = ExtResource("2_oq5hi")
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_movingPlayer = NodePath("CharacterBody3D")
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[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSprite", "_sideSprite")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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