Spawning fields works
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@@ -12,10 +12,15 @@ public enum FieldState
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public partial class FieldBehaviour : Sprite3D
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{
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[Export] private Texture2D Untilled;
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[Export] private Texture2D Tilled;
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[Export] private Texture3D Watered;
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[Export] private FieldState FieldState = FieldState.Empty;
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public override void _Ready()
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{
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Texture = Tilled;
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base._Ready();
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}
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/// <summary>
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/// Called when the player enters the field'S interaction area and presses <E>.
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