SceneTransition Rework completed
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=31 format=3 uid="uid://bm21nqepnwaik"]
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[gd_scene load_steps=32 format=3 uid="uid://bm21nqepnwaik"]
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[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_3vr4f"]
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[ext_resource type="Texture2D" uid="uid://cnhsxxps2cw5" path="res://art/indoor/room export/Room_01_table.png" id="2_ubg3a"]
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@@ -194,6 +194,10 @@ _data = {
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resource_local_to_scene = true
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radius = 300.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_yd2gv"]
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resource_local_to_scene = true
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radius = 472.086
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[node name="IndoorTest" type="Node2D"]
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y_sort_enabled = true
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script = ExtResource("1_3vr4f")
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@@ -537,6 +541,9 @@ _followNode = NodePath("../Vesna/CharacterBody2D")
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position = Vector2(-4855, 32)
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_id = 0
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[node name="CollisionShape3D" parent="VesnasRoomDoor/Area2D" index="0"]
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shape = SubResource("CircleShape2D_yd2gv")
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[node name="OutsideDoor" parent="." instance=ExtResource("11_gpagp")]
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position = Vector2(929, 32)
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_id = 1
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@@ -551,3 +558,4 @@ _id = 1
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[editable path="Vesna"]
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[editable path="Yeli"]
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[editable path="Yeli/InteractionArea"]
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[editable path="VesnasRoomDoor"]
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