Reworking 2D interactions

This commit is contained in:
2025-05-16 23:16:27 +02:00
parent ff85b67087
commit 4afb02440c
9 changed files with 112 additions and 81 deletions
@@ -29,16 +29,8 @@ public partial class VesnaBehaviour2D : Node
private void ActivateTool(bool activate , int toolId)
{
bool success = false;
if (toolId == 0)
{
success = _farmingControls.ActivateHoe(activate);
}
else if (toolId == 1)
{
success = _farmingControls.ActivateWateringCan(activate);
}
EmitSignal(SignalName.ToolPickup, success);
bool activated = _farmingControls.ActivateTool(activate, toolId);
EmitSignal(SignalName.ToolPickup, activated);
}
#endregion