Reworking 2D interactions
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@@ -29,16 +29,8 @@ public partial class VesnaBehaviour2D : Node
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private void ActivateTool(bool activate , int toolId)
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{
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bool success = false;
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if (toolId == 0)
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{
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success = _farmingControls.ActivateHoe(activate);
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}
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else if (toolId == 1)
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{
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success = _farmingControls.ActivateWateringCan(activate);
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}
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EmitSignal(SignalName.ToolPickup, success);
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bool activated = _farmingControls.ActivateTool(activate, toolId);
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EmitSignal(SignalName.ToolPickup, activated);
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}
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#endregion
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