Reworking 2D interactions

This commit is contained in:
2025-05-16 23:16:27 +02:00
parent ff85b67087
commit 4afb02440c
9 changed files with 112 additions and 81 deletions
+36
View File
@@ -0,0 +1,36 @@
using Godot;
namespace Babushka.scripts.CSharp.Common;
/// <summary>
/// Switches between two available Sprite Options.
/// </summary>
public partial class SpriteSwitcher2D : Node2D
{
[Export] private Sprite2D _firstSprite;
[Export] private Sprite2D _secondSprite;
[Export] private bool _state = true;
[Signal]
public delegate void SwitchEventHandler(bool state);
public override void _Ready()
{
SetState();
}
public void SwitchState()
{
_state = !_state;
EmitSignal(SignalName.Switch, _state);
SetState();
}
private void SetState()
{
if(_firstSprite != null)
_firstSprite.Visible = _state;
if(_secondSprite != null)
_secondSprite.Visible = !_state;
}
}