Defeated enemygroups now drop a beet_seed

This commit is contained in:
jonathan
2025-12-11 15:09:28 +01:00
parent 0434667c22
commit 4be0092cfb
4 changed files with 57 additions and 26 deletions
+11 -13
View File
@@ -25,7 +25,6 @@
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="23_2ouqg"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="24_ffcio"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="25_3h260"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="26_1bhpp"]
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="27_txtka"]
[ext_resource type="Texture2D" uid="uid://dgavbfci8x178" path="res://art/nature/grass/grass-1.png" id="28_ejigw"]
[ext_resource type="Texture2D" uid="uid://h2b5aufaaw7w" path="res://art/nature/grass/grass-2.png" id="29_pjemw"]
@@ -41,6 +40,7 @@
[ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"]
[ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"]
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="41_x3yi1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"]
shader = ExtResource("16_0fard")
@@ -64,9 +64,9 @@ colors = PackedColorArray(0.348791, 0.400092, 0.435264, 1, 0.219333, 0.251087, 0
[sub_resource type="FastNoiseLite" id="FastNoiseLite_d5x6a"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_d53cn"]
seamless = true
color_ramp = SubResource("Gradient_663j1")
noise = SubResource("FastNoiseLite_d5x6a")
color_ramp = SubResource("Gradient_663j1")
seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_k0jkw"]
shader = ExtResource("23_2ouqg")
@@ -84,9 +84,9 @@ fractal_gain = 0.795
domain_warp_enabled = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pjpt5"]
seamless = true
color_ramp = SubResource("Gradient_eryax")
noise = SubResource("FastNoiseLite_wgikv")
color_ramp = SubResource("Gradient_eryax")
seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yvxfs"]
shader = ExtResource("27_txtka")
@@ -765,7 +765,6 @@ y_sort_enabled = true
[node name="Vesna" parent="YSorted" instance=ExtResource("24_ffcio")]
position = Vector2(8202, 1950)
_hoe = ExtResource("25_3h260")
_wateringCan = ExtResource("26_1bhpp")
[node name="CharacterBody2D" parent="YSorted/Vesna" index="0"]
y_sort_enabled = true
@@ -776,11 +775,9 @@ y_sort_enabled = true
[node name="Animated Sprites" parent="YSorted/Vesna/CharacterBody2D/visuals" index="0"]
y_sort_enabled = true
animation = &"diagonal item"
frame = 0
frame_progress = 0.0
[node name="WateringCanUI" parent="YSorted/Vesna/CharacterBody2D" index="2" node_paths=PackedStringArray("_stages")]
_stages = [null, null, null, null, null, null]
[node name="ForestVisuals" type="Node2D" parent="YSorted"]
y_sort_enabled = true
position = Vector2(-60, -250)
@@ -864,10 +861,10 @@ region_rect = Rect2(1699, 76, 280, 230)
[node name="bush4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/left side"]
modulate = Color(0.8428, 0.8771, 0.98, 1)
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(16878, 2099)
position = Vector2(16884, 1943)
scale = Vector2(2, 2)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-3, -94)
region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
@@ -1232,10 +1229,10 @@ region_rect = Rect2(130, 0, 201, 278)
modulate = Color(0.8428, 0.8771, 0.98, 1)
y_sort_enabled = true
material = SubResource("ShaderMaterial_yvxfs")
position = Vector2(3348, 2074)
position = Vector2(3346.379, 1926.0276)
scale = Vector2(-2.40318, 3.59175)
texture = ExtResource("19_edja8")
offset = Vector2(0, -172)
offset = Vector2(-0.67456055, -130.80212)
region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
@@ -2156,6 +2153,7 @@ _sceneRoot = NodePath("..")
script = ExtResource("40_cvg1r")
_enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")]
_roamingEnemyGroupPrefab = ExtResource("41_cvg1r")
_itemOnGroundPrefab = ExtResource("41_x3yi1")
_fightSceneSwitcher = NodePath("../FightSceneSwitcher")
[editable path="YSorted/Vesna"]