Improved performance of the first indoor scene
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@@ -454,13 +454,13 @@ texture = ExtResource("14_d53cn")
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[node name="JelenaMockupBg02" type="Sprite2D" parent="ParallaxBackground/background layer 4"]
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material = SubResource("ShaderMaterial_wtdui")
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position = Vector2(2668, 726)
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scale = Vector2(1.3, 1.3)
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scale = Vector2(2.75, 2.75)
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texture = ExtResource("13_0qu0h")
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[node name="JelenaMockupBg03" type="Sprite2D" parent="ParallaxBackground/background layer 4"]
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material = SubResource("ShaderMaterial_wtdui")
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position = Vector2(7965, 728)
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scale = Vector2(1.3, 1.3)
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scale = Vector2(2.75, 2.75)
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texture = ExtResource("13_0qu0h")
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[node name="back back trees layer" type="ParallaxLayer" parent="ParallaxBackground"]
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@@ -839,6 +839,8 @@ material = SubResource("ShaderMaterial_2vojv")
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position = Vector2(7237, 3307)
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texture = ExtResource("21_ualyd")
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offset = Vector2(0, -800)
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region_enabled = true
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region_rect = Rect2(0, 0, 1504, 1686)
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[node name="StaticBody2D" type="StaticBody2D" parent="YSorted/Brünnen"]
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collision_mask = 4
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