Improved performance of the first indoor scene

This commit is contained in:
2025-06-28 16:13:06 +02:00
parent ccc4eb759e
commit 4e010220bf
5 changed files with 65 additions and 29 deletions
+4 -2
View File
@@ -454,13 +454,13 @@ texture = ExtResource("14_d53cn")
[node name="JelenaMockupBg02" type="Sprite2D" parent="ParallaxBackground/background layer 4"]
material = SubResource("ShaderMaterial_wtdui")
position = Vector2(2668, 726)
scale = Vector2(1.3, 1.3)
scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h")
[node name="JelenaMockupBg03" type="Sprite2D" parent="ParallaxBackground/background layer 4"]
material = SubResource("ShaderMaterial_wtdui")
position = Vector2(7965, 728)
scale = Vector2(1.3, 1.3)
scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h")
[node name="back back trees layer" type="ParallaxLayer" parent="ParallaxBackground"]
@@ -839,6 +839,8 @@ material = SubResource("ShaderMaterial_2vojv")
position = Vector2(7237, 3307)
texture = ExtResource("21_ualyd")
offset = Vector2(0, -800)
region_enabled = true
region_rect = Rect2(0, 0, 1504, 1686)
[node name="StaticBody2D" type="StaticBody2D" parent="YSorted/Brünnen"]
collision_mask = 4