a bit of restructuring, renaming, and c sharp setup
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[gd_scene load_steps=2 format=3 uid="uid://bs02r12yhvse3"]
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[ext_resource type="Texture2D" uid="uid://cj1bfgpunfsoq" path="res://graphics/testingground/mushroom3.png" id="2_t84c7"]
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[node name="Mushroom1" type="Node2D"]
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z_as_relative = false
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y_sort_enabled = true
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[node name="Slice4" type="Sprite2D" parent="."]
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scale = Vector2(0.37, 0.37)
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texture = ExtResource("2_t84c7")
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offset = Vector2(-65.575, -120.235)
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