a bit of restructuring, renaming, and c sharp setup
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[gd_scene load_steps=2 format=3 uid="uid://cqnpqk1kg0hrc"]
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[ext_resource type="Texture2D" uid="uid://b1h55mnc1giqu" path="res://graphics/testingground/mushroom6.png" id="1_qtwer"]
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[node name="Mushroom1" type="Node2D"]
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z_as_relative = false
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y_sort_enabled = true
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[node name="Slice4" type="Sprite2D" parent="."]
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position = Vector2(9.53674e-07, -3.8147e-06)
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scale = Vector2(0.21, 0.21)
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texture = ExtResource("1_qtwer")
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offset = Vector2(-8.38, -225.995)
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