a bit of restructuring, renaming, and c sharp setup
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extends Camera2D
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@export var multiplier = 1.0
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@export var followNode: Node2D
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func _ready() -> void:
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pass
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func _process(delta: float) -> void:
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transform.origin.x = followNode.transform.origin.x
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transform.origin.y = followNode.transform.origin.y
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