a bit of restructuring, renaming, and c sharp setup
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extends Node2D
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@export var speed: float = 100.0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if Input.is_action_pressed("move_right"):
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position.x += speed * delta
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if Input.is_action_pressed("move_left"):
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position.x -= speed * delta
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if Input.is_action_pressed("move_up"):
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position.y -= speed * delta
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if Input.is_action_pressed("move_down"):
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position.y += speed * delta
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if Input.is_action_just_pressed("ui_up"):
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Dialogic.start("test_time_line")
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if Input.is_action_just_pressed("ui_down"):
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if TranslationServer.get_locale() == "en":
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TranslationServer.set_locale("de")
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else:
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TranslationServer.set_locale("en")
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pass
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