fixed some layering issues in beetroot scene and added a mock convo with the domovoi
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@@ -58,7 +58,7 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
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private void UpdateInteractionArea()
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{
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// fieldstate == tilled / watered && samen im Inventar
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_canPlant = (FieldState == FieldState.Tilled || FieldState == FieldState.Watered) && _seedsActive;
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_canPlant = (FieldState == FieldState.Tilled || FieldState == FieldState.Watered) && _seedsActive && !IsPlanted;
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// fieldstate == tilled && watering can ausgewählt
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_canWater = (FieldState == FieldState.Tilled || IsPlanted) && _wateringCanActive && WateringCanState.GetFillState() > 0;
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