fixed some layering issues in beetroot scene and added a mock convo with the domovoi

This commit is contained in:
2025-12-17 00:15:42 +01:00
parent 11e24e249e
commit 4f6c5ab9c1
12 changed files with 58 additions and 20 deletions
@@ -58,7 +58,7 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
private void UpdateInteractionArea()
{
// fieldstate == tilled / watered && samen im Inventar
_canPlant = (FieldState == FieldState.Tilled || FieldState == FieldState.Watered) && _seedsActive;
_canPlant = (FieldState == FieldState.Tilled || FieldState == FieldState.Watered) && _seedsActive && !IsPlanted;
// fieldstate == tilled && watering can ausgewählt
_canWater = (FieldState == FieldState.Tilled || IsPlanted) && _wateringCanActive && WateringCanState.GetFillState() > 0;