Made common room into hub area and ajdusted Yeli dialogue
This commit is contained in:
@@ -1,7 +1,8 @@
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[gd_scene load_steps=9 format=3 uid="uid://bvp5ju36h1vl2"]
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[gd_scene load_steps=10 format=3 uid="uid://bvp5ju36h1vl2"]
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[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_ftmt4"]
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[ext_resource type="Texture2D" uid="uid://da67c7avarwq2" path="res://art/indoor/kitchen_bgAssets.png" id="2_qsw8g"]
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[ext_resource type="Texture2D" uid="uid://x7trh4dgsvoe" path="res://art/indoor/room export/Room_01_assets.png" id="5_3wvmt"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="7_6mpmc"]
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[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="25_58hm8"]
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[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="30_wqpex"]
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@@ -19,7 +20,7 @@ radius = 300.0
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z_index = 1
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y_sort_enabled = true
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script = ExtResource("1_ftmt4")
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_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn", "res://scenes/Babushka_scene_indoor_common_room.tscn")
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_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn")
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[node name="Foreground" type="Node" parent="."]
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@@ -171,18 +172,6 @@ texture = ExtResource("2_qsw8g")
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region_enabled = true
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region_rect = Rect2(0, 2246, 3840, 912)
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[node name="Room01DorrR" type="Sprite2D" parent="Background"]
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position = Vector2(-250, -216)
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texture = ExtResource("2_qsw8g")
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region_enabled = true
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region_rect = Rect2(3009, 666, 679, 1050)
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[node name="OutsideDoor" parent="Background/Room01DorrR" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_6mpmc")]
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position = Vector2(-7, 248)
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scale = Vector2(1.5, 1.5)
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_spritesToOutline = [NodePath("..")]
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_id = 0
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[node name="Room01DoorL" type="Sprite2D" parent="Background"]
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position = Vector2(-4000, -221)
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texture = ExtResource("2_qsw8g")
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@@ -191,7 +180,7 @@ region_rect = Rect2(92, 458, 641, 1050)
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[node name="CommonRoomDoor" parent="Background/Room01DoorL" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("7_6mpmc")]
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_spritesToOutline = [NodePath("..")]
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_id = 1
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_id = 0
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[node name="CollisionShape3D" parent="Background/Room01DoorL/CommonRoomDoor/Area2D" index="0"]
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shape = SubResource("CircleShape2D_yd2gv")
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@@ -246,6 +235,15 @@ flip_h = true
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region_enabled = true
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region_rect = Rect2(3037, 440, 701, 170)
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[node name="vase" type="Sprite2D" parent="BackItems/wallshelf"]
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z_index = -10
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y_sort_enabled = true
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position = Vector2(42, 124)
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texture = ExtResource("5_3wvmt")
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offset = Vector2(0, -296)
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region_enabled = true
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region_rect = Rect2(2748, 432, 174, 191)
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[node name="FrontItems" type="Node2D" parent="."]
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z_index = 50
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@@ -276,7 +274,6 @@ texture = ExtResource("2_qsw8g")
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region_enabled = true
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region_rect = Rect2(1599, 1107, 1351, 418)
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[connection signal="InteractedTool" from="Background/Room01DorrR/OutsideDoor" to="." method="LoadSceneAtIndex"]
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[connection signal="InteractedTool" from="Background/Room01DoorL/CommonRoomDoor" to="." method="LoadSceneAtIndex"]
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[connection signal="Interacted" from="FrontItems/Stove/Firetoggle" to="FrontItems/Stove/Fireleft" method="hide"]
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[connection signal="Interacted" from="FrontItems/Stove/Firetoggle" to="FrontItems/Stove/FireRight" method="hide"]
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