Added basic entity scripts
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using Godot;
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using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
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namespace Babushka.scripts.CSharp.GameEntity.Management;
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public partial class EntitySceneManager : Node2D
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{
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[Export] public string sceneName = "none";
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public void AddEntity(PositionalEntity entity)
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{
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AddChild(entity);
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}
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public void RemoveAllEntities()
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{
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foreach (var entity in GetChildren())
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{
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if (entity is PositionalEntity positionalEntity)
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{
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RemoveChild(entity);
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}
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}
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}
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}
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