Fields spawn on a grid
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@@ -19,7 +19,7 @@ _showLabel = false
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shape = SubResource("SphereShape3D_u7egi")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(0.5, 0, 0, 0, -2.18557e-08, -0.5, 0, 0.5, -2.18557e-08, 0, 0, 0)
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transform = Transform3D(0.4, 0, 0, 0, -1.74846e-08, -0.4, 0, 0.4, -1.74846e-08, 0, 0, 0)
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pixel_size = 0.004
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texture = ExtResource("1_2cisk")
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script = ExtResource("2_u7egi")
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@@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Farming;
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@@ -12,6 +13,7 @@ public partial class FarmingControls : Node3D
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public Node FieldParent;
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private bool _hoeInHand = false;
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private Dictionary<KeyValuePair<int, int>, bool> _spawnedFields = new Dictionary<KeyValuePair<int, int>, bool>();
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public void ActivateHoe(bool activate)
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{
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_hoeSprite.Visible = !activate;
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@@ -35,11 +37,16 @@ public partial class FarmingControls : Node3D
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if (fieldInstance is Node3D field3d)
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{
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field3d.Position = _movingPlayer.GlobalPosition;
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Vector3 playerPos = _movingPlayer.GlobalPosition;
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field3d.Position = new Vector3(AdjustValue(playerPos.X), 0.1f, AdjustValue(playerPos.Z));
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}
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FieldParent.AddChild(fieldInstance);
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}
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private float AdjustValue(float value)
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{
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return Mathf.Floor(value);
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}
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}
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