scene updates after undoing changes to interactionArea
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@@ -98,7 +98,7 @@ _followNode = NodePath("../Vesna/CharacterBody2D")
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[node name="BedInteraction" parent="." instance=ExtResource("8_phqdf")]
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position = Vector2(-1429, 487)
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_useOutline = false
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_useOutline = true
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_useSprite = false
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_id = 1
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@@ -109,7 +109,7 @@ toStatus = 2
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[node name="DoorInteraction" parent="." instance=ExtResource("8_phqdf")]
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position = Vector2(777, 201)
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_useOutline = false
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_useOutline = true
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_useSprite = false
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_id = 0
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